This is a defuse map featuring 2 bomb sites and 44 spawn points. The map it's designed primarely for casual game play. It uses mostly de_infeno's and de_canals's assets.
Story: once upon a time i created a map de_sultan2 that had a dust theme look, however as the time went by and new assets showed up in CS:GO, i thought to update my map. So here it is. The two maps differ by looks and by layout especially on the T side.
Starting form April 2017 the beta versions of this map were in the map cycle of CSGO1.ASTRAMANIA.RO and tested over and over again, and by this way i like to thank them very much. Thank you guys! Also i would like to thank to the people that gave me direct and indirect feedbak.
For a few days I wanted to review this map, but I hadn't had enough time to do it. Today I spent 2 hours testing your map and 2 hours creating this review (including video editing).
Well... That's the review.
I hadn't played on this map with orther players, but I was testing this map offline. I have no problems with map layout. CT's have good positions to defend bombsites from and T's have good positions to attack from.
Map is well-detailed your brushwork is really good. Map have enough details and looks like real place. 3D skybox is aslo done really good. Only thing I can complain about is this long way to A. It seems a little bit empty. And this gas-metter (or something like that) does not fit this place:
You did very good job optimizing outferno. No complains at all!
Well... I've got over 7 gigs of shadowplay recordings on your map. Most of the bugs are just collision models and clips. All bugs are shown on this video bellow:
Improvements and suggestions
#1: Adding clipping here will make the gameplay smoother and more sexy
#2 and #3: Clipping like this is really strange for players. They may think that they can go to place like this and they might die because of this.