de_outferno

A Map for Counter-Strike: Global Offensive

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This is a defuse map featuring 2 bomb sites and 44 spawn points. The map it's designed primarely for casual game play. It uses mostly de_infeno's and de_canals's assets.

Story: once upon a time i created a map de_sultan2 that had a dust theme look, however as the time went by and new assets showed up in CS:GO,  i thought to update my map. So here it is. The two maps differ by looks and by layout especially on the T side.

Starting form April 2017 the beta versions of this map were in the map cycle of CSGO1.ASTRAMANIA.RO and tested over and over again, and by this way i like to thank them very much. Thank you guys!
Also i would like to thank to the people that gave me direct and indirect feedbak.

Have fun and don't take it too seriously!

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Posts

  • 18d
    MappeR BoT! avatar
    Member Joined 3y
    hello bro how did you add ''NAV'' to the pakrat program ?  I' ve added everthing but I do not get the nav file :(

    9/10

    turkey
  • 24d
    RadCraftplay2 avatar
    Member Joined 3y
    2,607 points Ranked 1772nd
    12 medals 1 rare
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    For a few days I wanted to review this map, but I hadn't had enough time to do it. Today I spent 2 hours testing your map and 2 hours creating this review (including video editing). 

    Well... That's the review.

    Gameplay

    I hadn't played on this map with orther players, but I was testing this map offline. I have no problems with map layout. CT's have good positions to defend bombsites from and T's have good positions to attack from.

    Detailing

    Map is well-detailed your brushwork is really good. Map have enough details and looks like real place. 3D skybox is aslo done really good. Only thing I can complain about is this long way to A. It seems a little bit empty. And this gas-metter (or something like that) does not fit this place:



    Optimization

    You did very good job optimizing outferno. No complains at all!



    Bugs

    Well... I've got over 7 gigs of shadowplay recordings on your map. Most of the bugs are just collision models and clips. All bugs are shown on this video bellow:



    Improvements and suggestions

    #1: Adding clipping here will make the gameplay smoother and more sexy

    #2 and #3: Clipping like this is really strange for players. They may think that they can go to place like this and they might die because of this.

    All my problems are shown on video bellow:

    10/10

    Programming since 2010
  • 25d
    samir17864 avatar
    samir17864 Offline
    Member Joined 2mo
    178 points Ranked 19188th
    Nice map ... nice details and texturing.

    Hay! In that room with video camera and many shoes, what was going on in there? :P
    Bananite
  • 28d
    0nurky avatar
    0nurky avatar I am offline
    Member Joined 7mo
    874 points Ranked 5344th
    13 medals 1 rare
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    The details in this map are amazing!

    Good job :D

    10/10

  • 29d
    Foofinoo avatar
    Foofinoo avatar Lost in time...
    Cell 1 Flag Affiliation: Cell 1
    Member Joined 4y
    5,010 points Ranked 923rd
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    That looks really nice !! I like a lot that kind of "village" maps.

    10/10

    Professional Crastination avatar
    Mantra
    Professional Crastination
  • 29d
    Tatu Eugen avatar
    Tatu Eugen avatar A shadow
    Moderator Joined 9y
    11,019 points Ranked 392nd
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    Nicely done :)

    10/10

    www.tatueugen.info avatar
    Mantra
    www.tatueugen.info

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Credits

Key Authors
Serialmapper
ideea concept design

Submitter

Serialmapper avatar
Member Joined 7y
8,386 points Ranked 523rd
19 medals 4 rare
  • 2nd Place - GameBanana/CEVO CSGO Mapping Contest 2014 Medal icon
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Serialmapper
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Category

Details

Attributes

Textures
Default
Development State
Final
Aesthetic
Default
Size
Medium
Environment
Time of Day
Afternoon
Season
Summer
Zone
Agricultural

Stats

Posts
9
Views
1,065
Downloads
487
Date Added
29d
Date Modified
29d

Featurings

  • Staff Pick Aug 23 2017
  • Today's Pick Aug 24 2017

Scores

89 bScore
9.8 Rating

5 voters

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