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A Map for Half-Life

A reimagining of an older map

Can't think of a story this time, so I guess I'll just talk about the map itself and its conception. If you remember my somewhat recent map DM_Powerstruggle, you may remember its layout is extremely boring (literally just a donut with no branch paths or vertical gameplay). I REALLY liked the aesthetics (and the design of the core) though, so I decided to I guess take a mulligan on that. This is the result.

I also decided to incorporate the maintenance tunnels I used in DM_Enpro and DM_Fenrir. These were actually going to be in DM_Powerstruggle as well originally but I ran into issues and scrapped them early on. Probably part of why I became dissatisfied with the end result on that map.

I decided to add the big hazard doors elsewhere in the map to create a sense of unpredictability. They are designed so that players can just hit the button while running past and shut the door in someone's face if they're being chased. The tunnels are intended to be used in a similar fashion, allowing players to leap in and out of combat and take a quick breather, or spring ambushes. In testing against bots they definitely added an interesting new dimension to play.

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Credits

Key Authors
Victor-933
Victor-933 Joined 11y ago
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Mapper, Textures, Some Sounds

Submitter

Victor-933 avatar
Victor-933 Joined 11y ago
Offline
3,762 points Ranked 1313rd
15 medals 1 legendary 2 rare
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  • 6 years a member Medal icon
  • Submitted 20 Maps Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon

Victor-933
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Development Info

Notes
R_Speeds are around 1100 for the most part, but spike to about 1500 in a few areas. Should still run fine on toasters.

Built on 3ghz Pentium D Dual Core 2GB RAM GeForce 8800; Tested on aforementioned desktop and under Xash3D FWGS V48 (Android port) on GPD XD gaming tablet RK3288 quad core SOC

Tested using RCBOT 1.3

22 Player Starts. Recommend 8+ players; it's a pretty big map
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Category

Details

Version
Unknown

Attributes

Structure
Zone
Industrial
Environment
Indoor
Size
Large
Aesthetic
Realistic
Development State
Final
Textures
Custom

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Stats

  • 390 Downloads
  • 1,422 Views
  • 4 Posts
  • 10mo Submitted

Scores

89 bScore
9.8 Rating

5 voters

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