A semi-destructible medium-sized map taking place in one of Horzine's scandinavian bio labs. Traverse a high-tech facility and combat the zed in a variety of different locations, many of which will suffer cosmetic damage from your stray bullets and concussive explosions.
Cytology Lab is an intense and challenging map rich in visual detail and highly optimized for maximum performance (although slow-downs may be expected when using explosive weapons due to the huge number of breakable objects).
The overall map layout uses the classic "horse shoe" design allowing you to endlessly circle the base's perimiter, while multiple connecting side areas and traversible air vents allow for shortcuts, escape routes and resource scavenging.
The end result is a map with a very kitting-friendly gameplay that retains a high skill cap which will challenge even hardened KF2 veterans to stay alive.
You may, for private use or to fit specific needs of a private server, partly edit this map such as, but not limited to; alter, add or move ammo spawns, weapon spawns, zed spawns, player spawns, trader pods, navigation nodes, triggers, volumes, kismet and other similiar minor tweaks without written consent from the Author (it is however greatly appreciated if you inform the Author of any changes you make).
You may NOT, without explicit written consent from the Author, edit major parts of the map's original design or functionality, such as, but not limited to; change map layout, add, remove or heavily modify rooms/locations, including lighting, materials, meshes and emiters. If you desire major modifications that will alter significant visual and gameplay aspects of the map, you MUST contact a map Author and reach a mutual agreement.
As hobbyist level designers, we put many hours of our free time into creating the maps that we supply freely for the community to enjoy. As such, we do not want to restrict how our work is put to use in a private environment, but our work contains a certain aspect of pride and accomplishment in the form of our unique personal design touches and ideas - we would like for those to not be lost in translation from having non-contributors edit our work to a degree where we feel that this personal 'touch' is hindered or lost.