Zombie Survival Standin

A Map for Team Fortress 2

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Updates

Final Version [CD: Jack5] (zs_standin_final)
  • Addition Map credits added at RED spawn.
  • Addition All air tanks both in zone A and BLU spawn have been made unreachable.
  • Addition Breakable barrels are now also present in this map.
  • Adjustment Ammo and health packs rearranged.
  • Adjustment Zombie Survival logo removed from zone A and replaced with miscellaneous overlay.
  • Adjustment Telephone ringing is now double as loud.
  • Adjustment Certain brush in zone A has been made non-solid.
  • Adjustment Major changes to corner of original RED spawn.
  • Adjustment Frequency of telephone ringing toned down.
  • Adjustment Several miscellaneous lighting, texturing, prop distance and overlay fixes.
  • Removal Non-certified spawn lockout completely removed.
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jack5gamebanana
12d
Version 4 [CD: Jack5] (zs_standin_v4)
  • Addition Clipping at zone A reception door added.
  • Adjustment Reverted change to zone A turbine room window since version 3.
  • Adjustment Wall extension made near zone A turbine room to replace obsolete crates.
  • Adjustment Mostly unnoticeable displacement gap in zone B fixed.
  • Adjustment Windows at zone C rocket rooms tweaked to compromise between version 2 and 3.
  • Adjustment Door prop and wall sizes at zone C reception tweaked.
  • Adjustment Overlays near zone A turbine room resized to be snapped to the grid.
  • Removal Crates near zone A turbine room removed.
  • Removal Non-certified spawn lockout removed partially, now only a warning.
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Member Joined 4y
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16 medals 1 rare
  • Became a Game Pioneer Medal icon
  • Became a Studio Leader Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • Returned 100 times Medal icon
jack5gamebanana
27d
cp_standin, now edited into zs_standin_final to play better in Zombie Survival games on Rushy Servers. There's nothing more we need to say. This Medic VS Engineer optimisation is the result of me and Night Trotter working together, Night Trotter initially starting the project.
To play this map with others, visit Rushy Servers at rushyservers.com.

The sections below document the changes made in Version 1 of Zombie Survival Standin. For future changes, please refer to the updates log of this post. As usual, feedback is greatly appreciated (especially video feedback), and will help improve broken/unfair map mechanics.

Version 1 (Creative Director: Night Trotter)

  • Added fence-ramps up to the zone B roof
  • Turbine areas in the zone A hallways are now defensible
  • Originally out-of-bounds area added at zone A
  • Zone A rooves nerfed
  • Map water removed
  • Extra room at zone C created
  • Some windows at zone C opened
  • Many other minor changes

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Credits

Original Authors
Ian "ScorpioUprising" Cuslidge
Original author
Contributors
jack5gamebanana
Member Joined 4y
2,068 points Ranked 2285th
16 medals 1 rare
  • Became a Game Pioneer Medal icon
  • Became a Studio Leader Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • Returned 100 times Medal icon
Zombie Survival optimisation
Night Trotter
Zombie Survival optimisation

Submitter

jack5gamebanana avatar
Member Joined 4y
2,068 points Ranked 2285th
16 medals 1 rare
  • Became a Game Pioneer Medal icon
  • Became a Studio Leader Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • Returned 100 times Medal icon

jack5gamebanana
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Details

Version
Final

Attributes

Zone
Industrial
Environment
Size
Large
Aesthetic
Default
Development State
Beta
Textures
Default

Stats

Posts
0
Views
1,261
Downloads
249
Total Downloads
249
Date Added
3mo
Date Modified
12d
Date Updated
12d

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