Zombie Survival Standin

A Map for Team Fortress 2

Updates

MapParentSubmitterStats
  • Addition Map credits added at RED spawn.
  • Addition All air tanks both in zone A and BLU spawn have been made unreachable.
  • Addition Breakable barrels are now also present in this map.
  • Adjustment Ammo and health packs rearranged.
  • Adjustment Zombie Survival logo removed from zone A and replaced with miscellaneous overlay.
  • Adjustment Telephone ringing is now double as loud.
  • Adjustment Certain brush in zone A has been made non-solid.
  • Adjustment Major changes to corner of original RED spawn.
  • Adjustment Frequency of telephone ringing toned down.
  • Adjustment Several miscellaneous lighting, texturing, prop distance and overlay fixes.
  • Removal Non-certified spawn lockout completely removed.
Final Version (zs_standin_final) 1y
  • Addition Clipping at zone A reception door added.
  • Adjustment Reverted change to zone A turbine room window since version 3.
  • Adjustment Wall extension made near zone A turbine room to replace obsolete crates.
  • Adjustment Mostly unnoticeable displacement gap in zone B fixed.
  • Adjustment Windows at zone C rocket rooms tweaked to compromise between version 2 and 3.
  • Adjustment Door prop and wall sizes at zone C reception tweaked.
  • Adjustment Overlays near zone A turbine room resized to be snapped to the grid.
  • Removal Crates near zone A turbine room removed.
  • Removal Non-certified spawn lockout removed partially, now only a warning.
Version 4 (zs_standin_v4) 1y
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cp_standin, now edited into zs_standin_final to play better in Zombie Survival games on Rushy Servers. There's nothing more we need to say. This Medic VS Engineer optimisation is the result of me and Night Trotter working together, Night Trotter initially starting the project.
To play this map with others, visit Rushy Servers at rushyservers.com.

The sections below document the changes made in Version 1 of Zombie Survival Standin. For future changes, please refer to the updates log of this post. As usual, feedback is greatly appreciated (especially video feedback), and will help improve broken/unfair map mechanics.

Version 1 (Creative Director: Night Trotter)

  • Added fence-ramps up to the zone B roof
  • Turbine areas in the zone A hallways are now defensible
  • Originally out-of-bounds area added at zone A
  • Zone A rooves nerfed
  • Map water removed
  • Extra room at zone C created
  • Some windows at zone C opened
  • Many other minor changes

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Credits

Original Authors
Ian "ScorpioUprising" Cuslidge
Original author
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Zombie Survival optimisation (version 4+)
Night Trotter
Zombie Survival optimisation (version 1-3)

Submitter

jack5gamebanana avatar
jack5gamebanana username pic Joined 5y ago
NPMO Manager ARMAD Manager SMBX Manager PRTL Manager
DEAD
3,066 points Ranked 1677th
24 medals 5 rare
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Thanked 50 submitters Medal icon
  • Became a Studio Leader Medal icon

jack5gamebanana avatar
jack5gamebanana

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Details

Version
Final

Attributes

Zone
Industrial
Environment
Size
Large
Aesthetic
Default
Development State
Beta
Textures
Default

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Stats

  • 292 DLs
  • 1.9k Views
  • 1ySubmitted
  • 7moModified
  • 1yUpdated

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