de_facto

A Map for Counter-Strike 1.6

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Updates

Version 1.1
  • Added brighter lights in lower "tunnel".
  • Added brighter lights in T spawn.
  • Added light in the right "tunnel" - from CT perspective.
  • Added more boxes in T spawn to stop disallow campers.
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0nurky I am offline
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0nurky
11d
Minor fixes
  • CT Spawn doors fixed
  • Cave graphical limitation fixed
0nurky avatar
0nurky I am offline
Member Joined 6mo
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0nurky
11d
A small and fast Defuse map.

Have been working on it for 2 days,
have being doing some details and optimizing today,

and here it is.

DE_FACTO

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Posts

  • 11dEdited 11d
    papaschlange avatar
    papaschlange avatar Offline
    Member Joined 1y
    2,950 points Ranked 1569th
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    I like the crates, nice change to the annoying old ones. I don't like how the rocks look like though, try some other textures and add more lights to the map, as Tatu Eugen suggested. Being able to enter some buildings would add more variety to gameplay.
    The texturing of the building reminds me of a mixture of HL1 and HL2 somehow. I hope to see these aesthetics in your new maps again.
    Tin Foil Hit Man
  • 11d
    Tatu Eugen avatar
    Tatu Eugen avatar A shadow
    Moderator Joined 9y
    10,250 points Ranked 421st
    38 medals 4 legendary 8 rare
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    Always keep in mind "No dark maps", no one want to play a map and die from nowhere... add lights, everywhere, and people may give a change. 
    • Helpful x 1
    • Interesting x 1
    • Thanks x 1
    www.tatueugen.info avatar
    Mantra
    www.tatueugen.info
  • 11dEdited 11d
    C A T avatar
    C A T avatar Online
    Games > Half-Life
    Member Joined 1y
    Great work, I like the extra detail you put into the angled buildings and lighting.

    To make the glass look better, make it a bit transparent and add a fake texture background.

    9/10

    • Agree x 1
    • Helpful x 1
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    Poop
  • 11dEdited 11d
    Maisth avatar
    Maisth Going Postal
    Member Joined 2mo
    Alright after playing the map here's my opinion.

    1: The map its very T Sided, T's get to the Point very fast like in 4 s, while CT's get in 5 - 7, and its not very balanced on that point.

    2: The detail given its pretty good although there's some exeptions, the Cave where the T's spawn its very squary with not variations and slopes, and CT's have some entrances that are way too long and give no advantage.

    3: There's some things that bother me like for example the door at CT Spawn its shaped in a weird way

    http://imgur.com/J3eujUN

    And the cave outdoor has a graphical limitation also.

    http://imgur.com/ECnlLXX

    7/10

    Not to be Trusted

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Credits

Key Authors
0nurky
0nurky Offline
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Submitter

0nurky avatar
0nurky I am offline
Member Joined 6mo
1,146 points Ranked 4081st
12 medals 1 rare
  • Submitted 20 Maps Medal icon
  • Submitted 5 Maps Medal icon
  • Returned 100 times Medal icon
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0nurky
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Category

Details

Version
1.1

Attributes

Fast
Yes

Stats

Posts
8
Views
464
Downloads
114
Date Added
11d
Date Modified
11d
Date Updated
11d

Scores

75 bScore
8.6 Rating

5 voters

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