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Snowymountain

A Map for Team Fortress 2

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Updates

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Snowymountain update 1 2y
  • - Added more cover (thanks RadCraftplay2!)
  • - Changed ammopack to full on platform
  • - Clipped spawnroom walls (thanks RadCraftplay2!)
  • - Some optimizations (and again thanks RadCraftplay2!)
  • - Fixed spectator cameras (t h a n k s RadCraftplay2)
  • - Clipped radiotower
Thanks RadCraftplay2 for tips I greatly appreciate it!

Here are those changes on screens:

Snowymountain - King of the hill map

Snowymountain is king of the hill map set in some cold place. Thats all about setting and story of this map.
Its a small map for fast matches. i've tested this map on friend's server and with 20 people this map was full of action so i guess its fun. At least it should be.
Btw this is my first koth no orange tf2 map released so send me feedback and what mistakes i shouldn't be making in my future projects! Thanks for checking out this map and don't forget to rate. (i dont know why i like getting ratings)

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Comments

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  • RadCraftplay2 avatar
    RadCraftplay2 Joined 5y ago
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    access_time 2y edit 2y
    Hello!
    I have just tested your map a little bit. It have it's original layout. I hadn't played it yet with other players, but it seems to be fun map. I do really like this platform over capture point

    These are things you could change:

    Speed up these doors a little bit

    Scout seems to hit them



    Add more cover

    Snowy Mountain is very open map. Lack of cover might make this sniper too op on this map. Just add something that will decrease field of view of snipers.

    Cover on this screenshot is just an example. You can add cover anywhere you want



    Optimize it

    Map runs good, but you can optimize it to run even better.



    Make health pack on platform heal full HP

    Platform is extremally risky position, so it should reward player much more than average one



    Fix the camera?

    I don't know if this should be like that:



    Clip out this area

    Players can rocket/sticky jump on these bricks. They might spawn camp there



    Add trigger_nobuild on capture point

    Enginers can place building inside capture area. Adding trigger_nobuild will prevent them from doing this



    Add clipping here?

    Should we be able to get up there?



    Remove clipping of these pipes

    It will increase framerate by 0,0001%

    URL to post:

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Credits

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tomo2515
tomo2515 Joined 3y ago
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927 points Ranked 41175th
TF2
Valve

Submitter

tomo2515 avatar
tomo2515 Joined 3y ago
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927 points Ranked 41175th
tomo2515
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Details

Version
1.0

Attributes

Time of Day
Morning
Environment
Outdoor
Size
Small
Aesthetic
Default
Development State
Final
Textures
Default

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