surf_mom_fix

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Hello. Ever since surf_mom got ported to CS:GO, the port for both CS:GO and CS:S have been very messed up from the original TF2 version that I released. As a result, I have decided to fix the map.

I have to say who ever ported those 2 versions of surf_mom they clearly didn't know what they were doing..

Tier: 1 / 6 Stages / 1 Bonus 


(Sorry for bad quality screenshots)

Changes made by Xtra_Festive
* Original textures / models!
* Ported from original TF2 bsp.
* Geometry cleaned up and remade. (This is purely for optimization reasons but it may affect map times in minor ways. Times may need to be reset depending on how this affects it.)
* Ramps are now playerclipped to avoid unintentional bhops and ramp glitches.
* Bonus is properly ported to include the entire bonus instead of just the 5-second ending of the bonus.
* Player spawn amount increased from 1 to 60.
* Spawn cages now have a ceiling to prevent any potential cheating.
* Added a fall damage filter for local play.
* Added game_player_equip to remove weapons for local play.

Changes i made:
- Added rest of the zone triggers for surftimers
- Forced angles on teleports
- Added torches when going down to the pyramid part of bonus to make it look more cool and not so empty.
- Added few lights to fix bad lighting on few places
- Added missing trigger to Stage 2 ledge to prevent bhop from it.
- Moved the bonus starting platform 16 units closer to the first bhop platform to make it slightly easier.

Thanks to Xtra_Festive for giving me the original vmf of the map.

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Xtra_Festive avatar
Xtra_Festive avatar Offline
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wiuuuh
wiuuuh Offline
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CS:GO Port

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wiuuuh avatar
wiuuuh Offline
Member Joined 1y
3,481 points Ranked 1328th
11 medals 1 legendary 1 rare
  • Submitted 50 Maps Medal icon
  • Submitted 20 Maps Medal icon
  • Submitted 10 Maps Medal icon
  • Returned 100 times Medal icon
  • One month a member Medal icon
  • Submitted 5 Maps Medal icon

wiuuuh
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Final
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481
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145
Date Added
16d
Date Modified
16d

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