aim_small_darkish

A Map for Counter-Strike: Global Offensive

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Updates

Update #001 - 16:07 PM ; August 8th, 2017
  • Made LOADS of performance changes.
  • (Dumbest mistake I've ever made) In the previous version of this map, I used the default compiler which made the lights and other objects look a bit ugly. I usually use Full Compile HDR Only so I used that compiler on this map to make it a bit pretty.
  • Used the texture NODRAW on a lot of faces of brushes where they could not be seen without sv_cheats and noclip to help with performance. (I've had to apply NODRAW to SO many textures. So the performance should be better.)
  • Added another wall at T spawn so they won't get killed really fast.
  • Changed some textures to make it a bit nicer.
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Nighty_ Snuggling~
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Nighty_
4mo
Title says the map contents in a whole; A 4v4 aim map, in a small box and has some nice lights in it.
This map supports up to a 4v4. Has a buyzone, pistol round (I guess.), static props to make it a bit better, etc? x3
This map isn't supposed to be professional, but I'd appreciate feedback on it so I can improve it.

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Nighty_
Nighty_ Offline
Member Joined 4mo
118 points Ranked 25758th
Map Creator and Map Publisher

Submitter

Nighty_ avatar
Nighty_ Snuggling~
Member Joined 4mo
118 points Ranked 25758th

Nighty_
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Category

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Attributes

Development State
Alpha
Aesthetic
Default
Size
Small
Environment
Indoor

Stats

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0
Views
770
Downloads
199
Total Downloads
199
Date Added
4mo
Date Modified
4mo
Date Updated
4mo

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Development Info

Notes
Software: hammer.exe (Counter-Strike: Global Offensive - SDK)

Tutorials: In simple; https://www.youtube.com/user/3kliksphilip
(I watched a LOT of videos on hammer so... I'll just provide the channel link to the person :3)
Known bugs:
- T spawn bots for some reason face the wall. I promise you, the T spawn points do not face the wall x3.
Future plans:
- I might... move the lights in the corner to the roof. I dunno, I do like the lights there. Matches with the textures of the box. If you want me to move the lights, I'll do so.

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