de__Bloody-NE

A Map for Counter-Strike 1.6

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de_bloody-NE

                                       Hello !

  • Wlecome to other my map the update between OE and  NE (NE-New Edition ; OE-Old Edition) maps was super fast because i created them about 20 days ago :D so i think this is a bit better than last one :D

  • About map

  • In this final version of de_bloody map Terrorists have to protect "Hostages Rescue Zone" and "Plant a bomb" and Counter-Terrorists have to protect a "Bomb Target Zone" and rescue a hostages.....

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  • 2moEdited 2mo
    Captiva avatar
    Captiva avatar Do a Job
    Life Tree Flag Affiliation: Life Tree
    Member Joined 1y
    16,444 points Ranked 260th
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    Captiva avatar
    Captiva
    Life Tree Flag
    Life Tree
    OK, let me give you a review about your first map...

    Design:
    - A box map with too many flaws in the design,


    such as brush clipping on some spot, and a dead end in your map.



    Looks:
    - From the top of view, sorry to say but it looks boring, it's just a simple box map contains some crates, barrel, and random stuff inside your map.

    Gameplay:
    - Not good, when set to 10 vs 10, half of the players get killed by "worldspawn". Only works on 6 vs 6. That's because you've set the player spawn too close to each other, resulting the worldspawn.
    Make more room for the players spawn could avoid this problem.

    Fun:
    - Because of those issues on this map, its reducing the fun when playing on this map. Fix that issue and it'll more fun to play.

    Teamplay:
    - When set "mp_friendlyfire" to 1 and play with bots. Grenades can be thrown in random directions and make them friendly-kill each other (and even those hostages nearby CT-spawn, I don't know why did you place those in CT-spawn?)


    Realism:
    - Random prefabs and models (crates, pools, vending machine, computer desks, and even some trees and plants) on an indoors map...?
    Make sure you've prepare the concept, layout, and the design before you start creating the map. This is too random, IMO.


    Balance:
    - Why did you place those hostages in CT-Spawn? They must be placed near T-spawn. CTs could easily take them into the hostage rescue zone which isn't far way and the round would end before Ts could even leave their spawn zone.
    (But even I can't find the hostage rescue zone...??)

    Overall:
    - I must say for a first time mapping, it's far from being good.
    My advice: Never use WorldCraft Online for mapping (I guess you used that, judging by the result). Instead, use Mapping program such as Valve Hammer Editor, or J.A.C.K for better result.
    There are some tutorials which you can find on GameBanana, Google, and Youtube so you can practice and improve your mapping experience.

    1.9/10

    不可能はない avatar
    Mantra
    不可能はない
  • 2mo
    /\*Your_MomXtrem*/\ avatar
    Mapstart Flag Affiliation: Mapstart
    Member Joined 11mo
    150 points Ranked 21643rd
    The map looks amazing! However, there are some mistakes, like misplaced textures, some textures are out of place, and the design looks bad, you need to make an update fixing that...

    The teamwork is exellent! You need to be prepared for what come's next and that's pretty good!

    The lightning looks good as well...

    I didn't played it, but you put so many screenshots that you actually showed the whole map!

    A good map, great concept, the idea is perfect, and the lightning is pretty good, but the textures... you need to fix them...

    Here's my rating:

    8/10

    i hav no sense of humor avatar
    Mantra
    i hav no sense of humor

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[FagOut] Mapstart Flag
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Details

Version
2

Attributes

Textures
Default
Development State
Final
Size
Medium
Environment
Time of Day
Nighttime

Stats

Posts
7
Views
697
Downloads
214
Date Added
2mo
Date Modified
1mo

Scores

40 bScore
4.9 Rating

2 voters

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