ZE_INFILTRATION_FINAL for CS:GOHello!
This map has undergone a whole lot of work throughout the years. It was made for CS:S in 2010, ported to CS:GO in 2014 and now i'm updating it for a final time in 2017.
I felt that the map needed some tweaking, this is what i came up with:
> DamageFiltered the early elevator breakable to T's only (CT's can easily grief)It's nothing too major in general. I'm not really adding things to it either, but instead just fixing what was missing.
> Fixed the secret room/item (also increased the cooldown heavily on the item due to its strength)
> Extended the hold where you have to defend the rocket-like object
> Added a side-door before the final elevator to prevent confusion
> Fixed the final elevator hold to do what it was always intended to do (now you have to defend all floors as it passes by)
> Increased the final explosion particle work slightly
> Delayed a zombie TP at the end (where zombies could just jump down and teleport ahead)
> Scaled up the helicopter as it was too small for 40+ players
I think i will let this map stay untouched after this update (unless there's some major issue found from it). It should work just as originally intended with these changes.
I had to scrap the entire elevator-hold sequence due to the 9-minute roundtime in CS:S, but now it's been re-implemented.
CS:S version: http://gamebanana.com/maps/143906
Big thanks to "Rules of _P" for porting this map to CS:GO along with many other maps. I used their _p3 version in order to make this update.
Check out their site: https://rulesofp.wordpress.com/
Have fun, i got more projects coming up soon!
Thank you all!