bhop_dimensions

A Map for Counter-Strike: Global Offensive

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collab map with 16 different mappers, gameplay is mostly focused on autohop.

all skips are intended

~15 mins long on a casual run

have fun

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Posts

  • 1
  • 2
  • 2moEdited 2mo
    STAGE 1 - 5/10
    Pretty average strafe stage with decent aesthetics.

    STAGE 2 - 6/10
    Goes a bit past the “strafe norm” by featuring boosters and pretty cool bevelled walls, but it has clashing aesthetic styles and doesn’t do anything that catches your eye.

    STAGE 3 - 6/10
    A nice transition from the previous stage, with a nice skill gap created by the height separation midway through the level, but the ending breaks this style and serves as an awkward and poor transition into the next stage.

    STAGE 4 - 6/10
    Does pretty well merging somewhat technical bhopping with a strafe oriented stage, but doesn’t do anything special so it’s still pretty average.

    STAGE 5 - 3/10
    Starts with 3 cluttered aesthetic styles, then just takes one and runs with it.  It’s also a super basic stage that only has one simple, dumbed down path to follow.

    STAGE 6 - 3/10
    The sky stage is poorly put together with an unappealing aesthetic style.  The later dark room features clunky gameplay for speedrunning and its aesthetic concept is left completely unexplored and seemingly unfinished.

    STAGE 7 - 4/10
    The main area of this stage is initially nice but extremely bland, but the orange cube section later on is much more aesthetically pleasing and has much better gameplay.  Also, the floating cave looks extremely unnatural and bad.  On top of this it’s very easy to get bugged in the main area of the map and lose all your speed to a bad surf bug.

    STAGE 8 - 8/10
    Very well done aesthetically and its feature of triggerless gameplay that doesn’t encroach speedrunners whatsoever is very nice.  The ending of this stage, however, is unnecessary and out of place.

    STAGE 9 - 3/10
    Seems like it was made to be extremely friendly to scroll players and in doing so becomes less appealing for auto players.  The stage is bland and average.

    STAGE 10 - 6/10
    Does well to increase the map’s skill gap with large jumps available to runners with large speed.  Aesthetically pleasing, though the transition from dark to bright is poorly done.  

    STAGE 11 - 2/10
    Super basic strafe stage that looks exactly like every other Kotzilla map.  Also this stage is placed right after a surf that gets you up to 3500 speed, this is a terrible place for this stage to appear.

    STAGE 12 - 1/10
    This stage was clearly done in 15 minutes, it’s a 5 second clutter of random objects.

    STAGE 13 - 5/10
    Pretty appealing and uncommon aesthetics all around, but the initial gameplay is generic and gameplay later in the stage is awful as just about every part of the cave is awkward to jump around in.

    STAGE 14 - 9/10
    Amazing minimalistic graphics, along with a great, unique gameplay concept to accompany it.

    STAGE 15 - 3/10
    This stage begins with an inconsistent booster and a relatively cancerous beginning, followed by a bland maze and bland climb and fall sections.

    STAGE 16 - 9/10
    Amazingly well done stage, very well put together, and does a great job of merging surf and bhop.  The only major downfall is the limited view distance at the beginning of the map.

    OVERALL
    On average, each of the individual stages are pretty average and overall there is a lot of room for improvement in the realm of stage ordering and coordination.

    5/10

    Bananite
  • 2mo
    biql avatar
    biql avatar Offline
    Member Joined 3y
    giving this a 10 just for the comments 

    10/10

    • Funny x 2
    • Thanks x 1
    • Agree x 1
  • 2mo
    Snuper avatar
    Snuper Offline
    Member Joined 8mo
    891 points Ranked 5243rd
    Bonner - stage 1 - The map looks just fine! The path itself is intuitively clear, with the help of blocks you skillfully guide the player in the right direction. On the stage itself, it will not be difficult for a beginner and experienced players will not be bored here. 10/10

    Pcpie - stage 2 - There is a shortcut at the very beginning, with the help of it you can just walk along the side. Many textures in the distance look just disgusting and also the textures on some blocks do not fit together. The very construction of the blocks, because of the reduction in the beginning, is generally meaningless in this stage, and the second half of the story is tasteful and the path is laid correctly. I'm sorry, but because of the first half, my score is 6/10

    Saspatoon - stage 3 - The texture is not loaded at the very beginning or is it oil? And so this is a simple level, where you can get confused in one place. A card looks simple, in principle, the environment of the map is not perceived by the eyes at all. 7/10

    Elzy - stage 4 -  The design level itself, personally, very much, everything looks so cozy. The level itself is simple, sometimes it gives a couple of difficulties, but they are easily doable. 10/10

    Tonytoes - stage 5 - The stage looks excellent, very pleasing to attention to detail. The path itself is short and simple. 9\10

    MaTans - stage 6 - Stage looks original, and the path itself is simple and short. (In principle, the stages should not be long) Stage is also made with taste, also the attitude towards details is also noticeable. 8\10

    Zyper - stage 7 - Stage is big, but it's not boring to spend it. Stage looks like the rest of the Zyper maps. (Remarkable). The path itself skillfully combines complexity, and simplicity. 9\10

    Saving Private Pyle - stage 8 - Stage looks minimalistic and it's good. The path itself provides simple and complex steps. 9\10

    Chronosius - stage 9 - The path itself is interestingly built and the stage looks good. 9\10

    kyle - stage 10 - The road itself does not include anything at all, and the map does not look so nice either. And the moment with the surf, it's better to just remove it. 4\10

    Kotzilla - stage 11 - All the cards are already executed in a proven style, and the path is laid out as well as on all other maps. (He knows how to do his job!) 8\10

    TheFounderOfCanada - stage 12 - Here it is simple without comments. 4,5\10

    fugi - stage 13 - A simple stage. He looks good. 7\10

    roger - stage 14 - Stage is simply a masterpiece, it's a completely new idea with a steep design and thought out way. 100\100

    creatoree - stage 15 - Why put a fake block, from which it's easy to get into the trigger zone, which immediately teleports back (you are hated by newcomers who passed this stage). The stage itself is thoughtlessly complex in the beginning, and the stage itself is more suitable for a separate card than for a stage. 2\10

    Maharero - stage 16 – Forgive me, but this page looks just disgusting and it's easy to get confused, some strange sunshine, why are they here?! The path itself is interesting, but with this obscuration, he starts here just to enrage. 1.5\10

    Bonner, Elzy, Tonytoes, MaTans, Zyper, Saving Private Pyle, Chronosius, That's it is possible to say on these stages that they tried, came to the creation responsibly and did not make a template stage. You have proved that you are the best!

    Evaluation of the map itself, because of some stages the map will be tedious, frenetic for beginners. For the experienced, I think it is not so, which you can go through time after time.

    P.S. Please remember about the language barrier! And to understand that the translator could rephrase my sentence and make a mistake in the nickname (loco). In this post I did not want to offend anyone and offend (it does not need anything to me) and yes, you can ask me, remember this.

    6.7/10

    • Win x 1
    • Helpful x 2
    • Interesting x 1
    • Thanks x 2
    • Agree x 1
    Bananite
  • 2mo
    capela avatar
    capela Offline
    Member Joined 2mo
    I personally think that the map is too easy and boring i like mostly strafe maps and but i also play harder ones, i just dislike kz and maps with surfs but that doesnt really matter here, this feel like a giant strafe map with lack of obstacles and bad color scheme, the first stage has a lot of invisible walls which is always bad, 2nd could be a map on its own, short strafe, same for 3rd and 4th, you should make small maps and then say that ppl only make strafe maps and that they are bad for you, because that's what you all did, a short strafe map and conbined it with other maps to make it longer but you are all the same... Nothing new here just lenght, but too short for 16 ppl, i've seen ppl alone make better maps than this, harder, more challenging, more fun, like bhop_syntethic for exemple I'd rather play that or bhop_exodus... For 16 brains working together this is really really weak im sorry, must have been hard, or not because each one of you made 20 sec maps and combined so not even that much effort put into this...
    • Interesting x 1
    • Disagree x 1
    Bananite
  • 2mo
    Most of the stages felt overly complicated with some really bad triggers and checkpoint choices , the map doesn't give the runner a whole lot of choices in route building thanks to the many checkpoints that make you lose all your speed ,First time that i ran the map i was really confused to where you are supposed to go and that feeling was for most of the map , after finishing it , it was a map i would not want to go back to and play again simply because of its confusing and tbh mostly boring playthrough , I would recommend this map for new players who aren't good enough for hard long maps and just want a longish map to complete , for people who don't really care about which maps they play and about beating their pbs and other peoples records , This map feels like that random map that pops on a server that takes ages to rtv simply because all of the less talented players are stuck on it.
    • Disagree x 1
    Bananite
  • 2moEdited 2mo
    QQuaLLe avatar
    QQuaLLe Offline
    Member Joined 2mo
    Reformuling my text said earlier, I will try to give a short description of what I thought while playing the map.

    Stage 1
    During my first try i thought that the stage was a little bit confusing, but after playing it and knowing where to go, the stage can be really fun.
    Rate: 8/10

    Stage 2
    Pcpie's stage was really fun but confusing at the same time, the boosters are quite strange but, overall i think that the stage fits in every other points.
    Rate: 7/10

    Stage 3
    I think that this stage was and is really confusing, i never knew where to go for some reason, maybe removing the tops of the blocks in some parts would fix the stage overall.
    Rate: 5/10

    Stage 4
    I liked this stage, nothing more to say, its a bit confusing  but everything else is there and fun to play. 
    Rate: 7/10

    Stage 5
    ???? weird platforms and strange gameplay overall, I didn't like this one.
    Rate: 3/10

    Stage 6
    ????????????????????????? just like the stage 5, but in this one, the stage looks ugly, the only thing that i liked was the part when you teleported, the textures were damm cool.
    Rate: 4/10

    Stage 7

    Quite disappointing stage, it just repeats itself over and over again, no idea why would you make ladders when you are with such a high speed. The ending part idea was really cool though and when you get into the "castle" it gets really fun, but confusing at the same time but thats ok.
    Rate: 6/10

    Stage 8

    After playing this stage i realize that i need to go to the ophthalmologist, did you actually played this stage once before putting it in the map itself? The surf triggers me, i get always stuck and that will be a problem if someone wants to run the map seriously. The booster is inconsistent.
    Rate: 3/10

    Stage 9
    This stage lacks space, is confusing and boring, those are the only things that i thought that were bad., basicly everything.
    Rate: 3/10

    Stage 10
    WHY WOULD YOU CHANGE THE GRAVITY??????????????????? This would be better in a surf map, i always lose my speed there. This stage is by far the worst stage in the map, unplayable literally. Its ugly and repetitive.
    Rate: 0,5 = 1/10 

    Stage 11

    I liked this stage, nothing more to say.
    Rate: 9/10

    Stage 12
    Nice bonus.
    Rate: 0,9 = 1/10

    Stage 13
    The best stage in the entire map, clean and really enjoyable.
    Rate: 9,5/10

    Stage 14
    The first part is really good, but when you get to the overground it lacks space. Then we arrive to the part that i couldnt understand, the "kz" part. It sucks and it's confusing. The graveyard part looks dope af. Loved that.
    But that kz part literrally sucks.
    Rate: 5/10

    Stage 15
    Confusing, confusing and confusing, the textures look bad. Another KSF stuff.
    Rate: 2/10

    Stage 16

    Hated this stage, the best way to improve it is to actually remove it, I have nothing constructive to say about this, i hate everything about this stage, especially the surf.
    Rate: 2/10

    RATE 4.15/10


    If this is a project with 7 months, u should know that there were issues with the map.
    I would not play this map again, its not enjoyable.
    • Helpful x 1
    • Interesting x 1
    • Thanks x 1
    Bananite
  • 2mo
    Pigeon_ avatar
    Pigeon_ Offline
    Member Joined 2mo
    Can't wait to play it on ksf!
    • Funny x 1
    Bananite
  • 2mo
    Snuper avatar
    Snuper Offline
    Member Joined 8mo
    891 points Ranked 5243rd
    1. Volume 1
    2. chapter 1
    3. part 1
    4. action 1

    First I want to contact Arman Ossi Loko. Arman Ossi Loco you deleted our posts for the reason that you sucked out of your finger (AND THIS IS NOT A INSULT, THIS IS A PHRASIOLAGISM!). You also said, I quote, "To everyone who has plans on rating and reviewing this submission, if you can not provide constructive feedback for a map you got a problem with, do not rate at all. You have your opinion? Awesome, do it, but through a polite way. " And yes we have a plan and yes we have our own opinion and you can share this opinion, which we did. I'm interested in you've read our messages?

     If you were reading, you would have read from Snuper that he gave the creator an estimate of 1/10 and explains it, and Snuper also put a poor rating on Maharero, but my God!, he simply writes that the stage is unsuccessful, but no one Forbids to ask Snuper what he did not like. The same situation with the nknm, he also gave low marks to the creator and Maharero, he explained it all and everyone could also ask him, but what did not you like about this masterpiece, impeccable, divine map! (SARKAZM) (But the map is really excellent ) Arman Ossi Loko, I'm here wondering, you also have to, it's possible to deal with this problem, if you do not score on it. And whether you see here everywhere can put an undeserved low or high rating and insult you under fasting. Only the rest understand that this criticism can only go to the benefit of the mapers if they themselves want it. =) In the meantime, I will change the evaluation of the map to a more deserved one, and tomorrow I will write down everything in "respectful" form your creation.
    _________________________________________________
    P.S.
    Also I want to say, I did not try to offend anyone here. And this I tried to write so that you would understand that this is a completely stupid situation. (At the level of an offended child). And yet you all understand the language barrier and I used Google as an interpreter, well, you know how it can some misfits do it wrong.

    6.7/10

    • wtf x 2
    Bananite
  • 2mo
    JohnBhop avatar
    JohnBhop Offline
    Member Joined 2mo
    I think, the map was too big and too hyped, I played it once and i feel like i dont want to play it anymore, ever again. Im sorry if this even constructive, i dont map i just didnt feel good playing the map.
    Bananite
  • 2moEdited 2mo
    haHAA avatar
    haHAA Offline
    Member Joined 11mo
    Great map sadly ruined by rng boosters and short boring stages. Mappers dont even try to make the map better overall. I think you should've tried to make better map instead of just adding more and more stages to make it longer.

    5/10
    Bananite
  • 1
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Credits

mappers
Bonner
Bonner Offline
Member Joined 1y
290 points Ranked 13498th
stage 1
Pcpie
Pcpie Offline
Member Joined 3y
4,558 points Ranked 1002nd
17 medals 4 rare
  • Submitted 50 Maps Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
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stage 2
Saspatoon Bunnyhop Paradise Flag
Bunnyhop Paradise
stage 3
Elzy avatar
Elzy avatar Offline
Member Joined 1y
921 points Ranked 5076th
8 medals 1 rare
  • Submitted 20 Maps Medal icon
  • One month a member Medal icon
  • Submitted 5 Maps Medal icon
  • Returned 100 times Medal icon
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  • Reached 1,000 Points Medal icon
stage 4
tonytoes Bunnyhop Paradise Flag
Bunnyhop Paradise
tonytoes Offline
Bunnyhop Paradise Flag Affiliation: Bunnyhop Paradise
Member Joined 2y
574 points Ranked 7681st
stage 5
MaTans
MaTans Offline
Member Joined 1y
401 points Ranked 10415th
stage 6
Zyper
Zyper Offline
Member Joined 2y
603 points Ranked 7357th
10 medals 1 rare
  • Submitted 20 Maps Medal icon
  • One month a member Medal icon
  • Submitted 10 Maps Medal icon
  • 6 months a member Medal icon
  • Returned 100 times Medal icon
  • Reached 10 subscribers Medal icon
stage 7
Saving Private Pyle
Member Joined 1y
425 points Ranked 9977th
stage 8
Chronosius
Chronosius Offline
Member Joined 5mo
192 points Ranked 18288th
stage 9
kyle
kyle Offline
Member Joined 11y
26,287 points Ranked 165th
stage 10
Kotzilla avatar
Kotzilla avatar Offline
Member Joined 2y
267 points Ranked 14367th
7 medals 1 rare
  • Submitted 20 Maps Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • Submitted 5 Maps Medal icon
  • Returned 100 times Medal icon
  • 1 year a member Medal icon
stage 11
TheFounderOfCanada
Member Joined 2y
243 points Ranked 15433rd
stage 12 (lol)
fugi
stage 13
roger
stage 14
creatoree
creatoree Offline
Member Joined 1y
474 points Ranked 9143rd
stage 15
Maharero
Maharero Offline
Member Joined 1y
100 points Ranked 28190th
stage 16
Other people
MaTans
MaTans Offline
Member Joined 1y
401 points Ranked 10415th
coming up with the idea for collab
Pcpie
Pcpie Offline
Member Joined 3y
4,558 points Ranked 1002nd
17 medals 4 rare
  • Submitted 50 Maps Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
  • 10 submissions featured Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
putting this meme together
Zyper
Zyper Offline
Member Joined 2y
603 points Ranked 7357th
10 medals 1 rare
  • Submitted 20 Maps Medal icon
  • One month a member Medal icon
  • Submitted 10 Maps Medal icon
  • 6 months a member Medal icon
  • Returned 100 times Medal icon
  • Reached 10 subscribers Medal icon
helping with mapping
Depyx
test server
Saspatoon Bunnyhop Paradise Flag
Bunnyhop Paradise
test server
pez
pez Offline
Member Joined 8y
testing
tonytoes Bunnyhop Paradise Flag
Bunnyhop Paradise
tonytoes Offline
Bunnyhop Paradise Flag Affiliation: Bunnyhop Paradise
Member Joined 2y
574 points Ranked 7681st
Wow i see how it is. Dont add me in the credits for moral support...
everyone else i forgot
being useful

Submitter

Pcpie avatar
Pcpie Offline
Member Joined 3y
4,558 points Ranked 1002nd
17 medals 4 rare
  • Submitted 50 Maps Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
  • 10 submissions featured Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon

Pcpie
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Posts
44
Views
2,043
Downloads
390
Date Added
2mo
Date Modified
2mo

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