vsh_market_b4

A Map for Team Fortress 2

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Updates

MapParentSubmitterStats
  • BugFix Fixed the main b3 bug where custom model textures would not load. As the idiot I am during b3 testing phase, I did not test it.
Beta 4 11mo
  • Update 2 (b3)
  • Optimization Massive lag decrease
  • Addition env_sun and more natural light
  • Removal Unnecessary light
  • Removal Rain and gloomyness
  • Adjustment Skybox change to a more happy and bright one
  • Adjustment Better Trees and more aesthetically pleasing!
Beta 3 11mo
G'day lads, and welcome to my 3rd released map!

This map is known as vsh_market_b4. Not quite final, I simply, after a few months of working on other maps, decided to come back to this one to balance the lighting, and make it wayh more aesthetically pleasing.

I will give you the general overview that I tend to do with all my other maps.

And please, feel free to criticise this map, and give me feedback on what i can do better.

Before you read down below (if you want) please also feel free to chuck a rating on this map, I took a long time to do this, and map making does do that to you.

General overview:

- There are LOADS of engineer spots. Love playing engineer with friends!
- There is a sniper tower overlooking the map (I may add a few more in the next patch).
- I feel that my map is also balanced with health and ammo, but also giving hale a great chance of also winning.
- There are plenty of rooms and places to go!
- The map looks (way more) aesthetically pleasing and runs nicely. 
- There are two main holds (near the edge, next to blu spawn, and down in the winery/brewery area)
- RED spawn is located in a small room near the main market centre.
- BLU spawn is located on one of the pillars at the far edge of the map.
- There is some parkour involved if you want to get to some cooler spots.
- There is a sewer to go around in.

Lots o' health and ammo:

Health packs:

Small: 0
Medium: 11
Large: 1

Ammo packs:

Small: 32
Medium: 7
Large: 0

Thats about it!

If you could please give me feedback and rate the map, that would be greatly appreciated!

Sidenote:

DO NOT EDIT THIS MAP IN ANY WAYS WHATSOEVER.
IF SOMETHING NEEDS FIXING, INFORM ME AND I WIL FIX IT MYSELF.


Update #1 (b2)

Fixed massive exploit
Fixing some clipping issues.
Minor fixes

Update #2 (b3)

Fixed some displacement errors, needs more work still, but regardless, looks good.
Made the town centre and trees look more colorful.
Removed Rain.
Removed unnecessary light.
Added env_sun and nicer natural sunlight.
Replaced trees with better looking trees (Thanks to the overgrown prop pack)

And most importantly: Made the map actually playable, reduced frames, unnecessary light, some sounds.

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Credits

Key Authors
GBDerpy
Mapper

Submitter

GBDerpy avatar
GBDerpy username pic Joined 3y ago
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GBDerpy

Creator
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Category

License

Details

Version
B4

Attributes

Development State
Beta
Size
Large
Structure
Market

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  • 11mo
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