Steel has for a long time been a favourite map of the Zombie Survival community at Rushy Servers, but now with the introduction of Zombie Survival Steel (filename zs_steel_final1), the map has been revamped beyond expectations with the perfect amalgamation of balance and new map mechanics. This Zombie Survival optimisation is the result of a collaboration between lrh3370 and myself. lrh3370 was responsible for version 1, and I for all other versions.
2.Version 1 and 2 Update Log
This section of the submission documents the changes made in version 1 and 2 of Zombie Survival Steel. For future changes, please refer to the updates log of this submission.
2.1.Version 2 (Creative Director: Jack5)
Custom textures added, contained within map file.
Unnecessary and Capture Point specific entities removed.
Added system where Engineer and Medic spawn exits are randomised, both teams are alerted to the choices made by the map through overlays at their spawn.
Added respawn room visualisers to support randomiser.
Fixed several lighting issues.
Fixed several collision issues.
Removed debris at zone B control point.
Cleaned up gun dealer area in zone B and fixed leaks.
Added functioning Tiny Desk Dispenser (TM) to gun dealer.
Polished several primitive structures.
Certain quick passageways to zone E have been sealed off to prevent engineers neglecting the randomiser.
High spot at E nerfed with extra entrance.
A passageway between zone E and D has been sealed off to highlight a more defensible area.
Balcony close to the death pit removed.
Zone C/D/E spawn room cleaned up and nerfed.
2.2.Version 1 (Creative Director: lrh3370)
All bridges at zone E are permanently open.
Nighttime skybox added.
Spot at zone E is now double the width.
Truck at zone B is now crashed allowing a new area to be accessed.
Gun dealer and Tiny Desk Engineer (TM) in new area outside.
Spot at zone B now is accessible from two sides.
Spot at zone A is now double the width.
Balcony close to the death pit is now more defensible.
Initial map design, textures and models belong to Valve Corporation. Modifications and extra textures made to suit Zombie Survival by Jack (Jack5) Stringer and lrh3370. Music in-map is 'Dire Dire Docks' from Super Mario 64.