Zombie Survival Steel

A Map for Team Fortress 2

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Updates

Final Version (zs_steel_final)
  • Removal Deleted unseen fence prop that casts bad shadows.
  • Adjustment Changed collision on certain small outside props.
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Version 5 [CD: Jack5] (zs_steel_v5)
  • Many more playerclips added to prevent getting stuck.
  • Slope at Zone D now reaches the full height of the walkspace.
  • Barrel in RED spawn removed and new playerclip introduced to discourage going on rafters.
  • Zone C nerfed with the addition of a boost ramp as well as an increase in door height.
  • Buildings cannot be placed in thin air while the underwater secret is active anymore.
  • Other minor changes.
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Member Joined 4y
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16 medals 1 rare
  • Became a Game Pioneer Medal icon
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  • One month a member Medal icon
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  • 1 year a member Medal icon
  • Returned 100 times Medal icon
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1. Description

Steel has for a long time been a favourite map of the Zombie Survival community at Rushy Servers, but now with the introduction of Zombie Survival Steel (filename zs_steel_final), the map has been revamped beyond expectations with the perfect amalgamation of balance and new map mechanics. This Zombie Survival optimisation is the result of a collaboration between lrh3370 and myself. lrh3370 was responsible for version 1, and I for all other versions.

2. Play Requirements

2.1. Private Playtesting

A private playtest can be performed without the need of the Zombie Survival gamemode. In order to load the map, open Team Fortress 2 and type in the developer console "map zs_steel_final" without quotations.

Because the map uses Arena logic, joining a team on the map is not as easy. You must pick a class, then type "tf_bot_add" into console, and hope you get put on the team you desire to be on. If you are not put onto the correct team or otherwise wish to be on the other team, type "mp_forcewin; mp_scrambleteams", and wait until the next round starts before trying again if required.

To simulate the height of the double jump that Medics have in Zombie Survival, type "sv_gravity 400". To restore gravity to normal, type "sv_gravity 800".

Type "sv_cheats 1; nb_blind 1" if you wish to get into the enemy base without the bot player attempting to kill you. You will be required to quit and reopen Team Fortress 2 afterwards if you want achievements to be enabled.

2.2. Public Server

This map is built specifically for Rushy Servers, a Team Fortress 2 server group designed to support a native Zombie Survival gamemode. If you wish to run this map on your own public server, the following requirements must be met server-side:
  • Replace Arena logic with King of the Hill logic.
  • Restrict RED team to Engineers with no sentries and BLU team to Medics with melee only.
  • The BLU team cannot move for 30 seconds.
  • The BLU team can press a key while in the air to jump again, but only once, until they touch the ground.
  • Dead RED team members are immediately moved to the BLU team.
  • If the RED team is empty, force the BLU team to win.
  • If the RED team is not empty after 7 minutes, force the RED team to win.

3. Version 1 and 2 Update Log

This section of the submission documents the changes made in version 1 and 2 of Zombie Survival Steel. For future changes, please refer to the updates log of this submission.

3.1. Version 2 (Creative Director: Jack5)

  • Custom textures added, contained within map file.
  • Unnecessary and Capture Point specific entities removed.
  • Added system where Engineer and Medic spawn exits are randomised, both teams are alerted to the choices made by the map through overlays at their spawn.
  • Added respawn room visualisers to support randomiser.
  • Fixed several lighting issues.
  • Fixed several collision issues.
  • Removed debris at zone B control point.
  • Cleaned up gun dealer area in zone B and fixed leaks.
  • Added functioning Tiny Desk Dispenser (TM) to gun dealer.
  • Polished several primitive structures.
  • Certain quick passageways to zone E have been sealed off to prevent engineers neglecting the randomiser.
  • High spot at E nerfed with extra entrance.
  • A passageway between zone E and D has been sealed off to highlight a more defensible area.
  • Balcony close to the death pit removed.
  • Zone C/D/E spawn room cleaned up and nerfed.

3.2. Version 1 (Creative Director: lrh3370)

  • All bridges at zone E are permanently open.
  • Nighttime skybox added.
  • Spot at zone E is now double the width.
  • Truck at zone B is now crashed allowing a new area to be accessed.
  • Gun dealer and Tiny Desk Engineer (TM) in new area outside.
  • Spot at zone B now is accessible from two sides.
  • Spot at zone A is now double the width.
  • Balcony close to the death pit is now more defensible.

4. Links and Credits

Servers that run this map here

Steam workshop upload here (less up-to-date)

Initial map design, textures and models belong to Valve Corporation. Modifications and extra textures made to suit Zombie Survival by Jack (Jack5) Stringer and lrh3370. Music in-map is 'Dire Dire Docks' from Super Mario 64.

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Credits

Original Authors
Jamie "Fishbus"
Original author
Manson Dan "Irish Taxi Driver"
Original author
Merboth FLOOR_MASTER
Original author
Contributors
lrh3370
lrh3370 Offline
Member Joined 9mo
Zombie Survival optimisation
jack5gamebanana
Member Joined 4y
2,068 points Ranked 2285th
16 medals 1 rare
  • Became a Game Pioneer Medal icon
  • Became a Studio Leader Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • Returned 100 times Medal icon
Zombie Survival optimisation

Submitter

jack5gamebanana avatar
Member Joined 4y
2,068 points Ranked 2285th
16 medals 1 rare
  • Became a Game Pioneer Medal icon
  • Became a Studio Leader Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • Returned 100 times Medal icon

jack5gamebanana
Creator
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Details

Version
Final

Attributes

Development State
Final
Structure
Zone
Time of Day
Nighttime
Environment
Size
Large
Aesthetic
Default
Textures
Default

Stats

Posts
0
Views
2,028
Downloads
440
Total Downloads
440
Date Added
5mo
Date Modified
2mo
Date Updated
2mo

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