surf_galaxy

A Map for Counter-Strike: Global Offensive

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Updates

MapParentSubmitterStats
  • Fixed a lot of problems, including ramp glitches and more.
  • Improved lighting, textures, weapon visibility and more.
  • Removed some gaps and fixed inverted boosters.
  • Tweaked radar, custom playermodels and arms, and more.

This is the final version for surf_galaxy. If there happens to be a gamebreaking bug, please let me know.

Version b1_4 2y
  • Added Radar, sideplatforms, some models, tweaked speedboosts and improved teleport visibility.

Older version. See b1_4 for the latest changes.

Version B1_2 2y

Surf Galaxy, for combat surf.




Surf galaxy tried to lend a few elements from maps like surf_greatriver and other combat surf maps, while introducing certain new features such as dynamic elements which is almost never seen in other maps, and giving it some thematic material that could fit in the surf world.

There is anti-fall damage built in the map, a radar, jail teleports (with an effect to showcase), dual sideplatforms with boosters, improved booster speed (lowered on main ramps, increased on centrifuge ramp) and improved bottom teleports visibility. In addition, a few quircky ramps have now also been fixed after personal feedback. All the ramps should now be smooth, with no sudden hickups. This issue, previously also found on surf_greatriver_2015, is also fixed there as of 09/07/2017.

Using non-traditional level design methods for combat, I've been made aware that the gameplay on this map is hard, and difficult to enjoy. Unfortunatly, I have personally made the decision to halt development on this map, no further additions will be made. I might consider picking up development a (year or longer) later down the road, which means you have plenty of time to give feedback that will most likely be incorporated in the map.


  • Custom models, textures and sounds.
  • Custom playermodels and arms.
  • Top, Spawn and Bottom layers with teleports at the bottom.
  • Jail under top, with methods to open doors from inside and outside.
  • Weapon pickups with an effect under them to improve their visibility.
  • 64 player spawns.
  • Boosts to improve surf flow.
  • Built-in fall damage.
  • Resources such as radar, description, navigation mesh, loading screen and more.

The following commands are already in use by the map, and should not be meddled with:

  • sv_accelerate 7
  • sv_airaccelerate 3000
  • mp_solid_teammates 0
  • sv_clamp_unsafe_velocities 0

These commands MUST be enabled by the servers for optimal gameplay:

  • sv_enablebunnyhopping 1
  • sv_autobunnyhopping 1
  • sv_timebetweenducks 0
  • sv_staminajumpcost 0
  • sv_staminalandcost 0
  • sv_accelerate_use_weapon_speed 7



"Spotlighted. This looks sick." (FMPone)

"The idea of surfing on some sort of spacecraft in orbit around the earth is just freaking awesome already." (leplubodeslapin)

Files

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  • JorisCeoen avatar
    JorisCeoen username pic Joined 8y ago
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    2y
    The latest version is now available here, and on the workshop. If you see any gamebreaking bugs, let me know.
    Level Design, Modeler, YouTube avatar
    Mantra
    Level Design, Modeler, YouTube
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  • darthelmo1 avatar
    darthelmo1 Joined 3y ago
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    565 points Ranked 43970th
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    • 3rd Place - CS:GO Combat Surf Mapping Contest Medal icon
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    • 1 post awarded Exemplary Feedback Medal icon
    2y
    Good work mate. Some feedback:

    - The ramps at the top level of the map feel a bit...for lack of a better word...small. The width and height is just a bit low, making them quite unforgiving - this could cause flow issues during combat especially while going around the circle.
    - The two way arrow boosts on the spawn ramps make leaving the spawn a bit uncomfortable - the player always has to make sure they're not jumping directly into a boost that's facing their opposite direction.
    - The labels for the teleporters at the bottom are a bit small and hard to read.

    Other than that, the map looks good.
    • Thanks x 1
    • Correct x 1
    Darth Elmo
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  • JorisCeoen avatar
    JorisCeoen username pic Joined 8y ago
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    2y
    The workshop version was updated today with some important fixes. One of the jail teleports boosters was inverted, and 2 additional boosters as well. Server could manually fix this, but I have now released a version where doing so is not required anymore.

    In the future a lot of gameplay elements will also be improved, but for now at least it's completely playable without interference required by servers.

    Enjoy!
    Level Design, Modeler, YouTube avatar
    Mantra
    Level Design, Modeler, YouTube
    URL to post:
  • TheForgery avatar
    TheForgery Joined 6y ago
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    2y
    I usually don't do surf maps but I must say, this is quite decent looking. Heck, if I didn't know this map was for CS:GO and for another game, I would be fooled.
    • Thanks x 1
    RIP TheNeXusCore
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  • JorisCeoen avatar
    JorisCeoen username pic Joined 8y ago
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    2y
    I'm proud to mention a quote from FMPone (from MapCore.org):

    "Spotlighted. This looks sick."

    (Source: Click here)
    Level Design, Modeler, YouTube avatar
    Mantra
    Level Design, Modeler, YouTube
    URL to post:
  • Masog avatar
    Masog username pic Joined 9y ago
    bye
    4,816 points Ranked 1313rd
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    • 1st Place - CS:GO Combat Surf Mapping Contest Medal icon
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    2y
    The bottom ramps are a glitchy mess and some boosts and weapon placements seem awkward to me, but other than that good work!
    what the heck
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  • KIPPER avatar
    KIPPER Joined 11y ago
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    2y
    Nice work with the custom models, good luck
    • Thanks x 1
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    Aurum Joined 3y ago
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    4,164 points Ranked 1571st
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    2y
    And first place goes to.. 

    Lol either way this map looks phenomenal and I can't wait to try it out later. Great job!
    • Thanks x 1
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Credits

Key Authors
Joris Ceoen
Mapper, Modeler, 2D artist
Special Thanks
shawnolson
shawnolson Joined 9y ago
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Wall Worm Model Tools
Authors (Individual Files)
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komaokc username pic Joined 11y ago
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  • Secret Society Mapping Contest Entrant Medal icon
  • Texturer of the Month, August 2012 Medal icon
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Skybox Textures
Valve
Textures and Models from Half-Life 2

Submitter

JorisCeoen avatar
JorisCeoen username pic Joined 8y ago
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30,083 points Ranked 155th
29 medals 3 legendary 3 rare
  • 1st Place - Famous Landmarks Mapping Contest Medal icon
  • 1st Place - Marble Tracks Redux Contest Medal icon
  • Returned 5000 times Medal icon
  • Returned 1000 times Medal icon
  • 6 years a member Medal icon
  • Thanked 50 submitters Medal icon
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JorisCeoen

Creator
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License

A CC BY-NC-ND 4.0 license is provided for this map. The license is absolute and rules tied to it apply. To explain, the license means the following:
  • You are allowed to redistribute the .bsp mapfile and others provided in the compressed package (through your server, by linking to this website or by adding it to a map pack etc...)
  • You are required to provide credits when distributing outside of GameBanana. In the event of a server download, credits are mentioned in the map itself.
  • You are not allowed to modify the map if you intend to release that modification. Decompiling and analysing the map is fine and I recommend you do to learn things if you want. You may simply not alter the map and then publish it without my approval, no matter how small the change.
  • You are not allowed to make profit off the map in any given way.
  • You are not allowed to extract custom models, sounds and/or textures with the intention of using them in another project. You are free to add me on Steam and ask for permission to use them.

Details

Version
b1_4

Attributes

Environment
Space
Size
Huge
Development State
Stable
Textures
Custom

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