zs_timecollapse

A Map for Team Fortress 2

Attention Gamer! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending GameCode points.
  • Post: Give GameCode your thoughts on this Map.
  • Vote: Help GameCode win the Monthly Awards.
  • Rate: Give this Map a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Map.
  • Watch: Get notified when this Map is updated.
Mascot

Resistance is futile...

Sign up

Already a Bananite? Login

Updates

prefix change:
  • Removed unnecessery extra download link for switched around spawns and instead included it in one zip file.
  • + Changed prefix from zm to zs.
Updates couldn't be done since my pc broke, wasting much of my time completely.
GameCode avatar
GameCode Offline
Member Joined 1y
318 points Ranked 12441st
GameCode
1mo
zm_timecollapse Beta v1.1
  • Added alternative map were the spawnpoints are switched around (Now Red spawns in the human spots and Blu in zombie spots)
  • Removed unneccesery overpowered spawnpoint for the zombies
GameCode avatar
GameCode Offline
Member Joined 1y
318 points Ranked 12441st
GameCode
2mo
If you couldn't already guess by the name, this map has basically been made so everything from the timelines from the time with only wood to future (or nucleur) times.

This map was inspired by a server i enjoyed playing on for the longest time. This is maybe not the best map but it's atleast something (i hope). .

Download

Posts

  • 23d
    jack5gamebanana avatar
    Member Joined 3y
    2,086 points Ranked 2247th
    13 medals 1 rare
    • Became a Game Pioneer Medal icon
    • Became a Studio Leader Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • Returned 100 times Medal icon
    Now that I have gotten the chance to playtest this map, I can safely say that there is no way this map will ever be introduced into major Zombie Survival servers. There are far too many problems with this map, and I will address some of the major ones here.
    • The map is far too open by design, which gives Engineers a severe advantage. A successful Zombie Survival map must find the balance between being open and being restrictive.
    • Certain areas are unreachable by zombies. What's worse is that you have allowed Engineers to spawn in these areas.
    • Lighting and detailing is incredibly dull, and you have not done anything to prevent areas from being pitch black.
    • It is easy to see by the effort put into this map that you do not yet know everything about map design.
    My suggestion to you is to completely abandon this map and create a new one, focusing on designing one room at a time and perfecting them individually rather than thinking about the map as a whole.

    2/10

     avatar
    Mantra
  • 2mo
    jack5gamebanana avatar
    Member Joined 3y
    2,086 points Ranked 2247th
    13 medals 1 rare
    • Became a Game Pioneer Medal icon
    • Became a Studio Leader Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • Returned 100 times Medal icon
    Your map prefix is wrong. The gamemode's prefix is ZS, not ZM. Please change your map's name to reflect these changes.

    2/10

     avatar
    Mantra

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Credits

Map creators
gamecode (FatNeck)
Design, props and clipping

Submitter

GameCode avatar
GameCode Offline
Member Joined 1y
318 points Ranked 12441st

GameCode
Creator
Send a Private Message to the submitter

Details

Attributes

Environment
Outdoor
Time of Day
Nighttime
Terrain
Hill
Aesthetic
Default
Textures
Default
Size
Medium

Stats

Posts
2
Views
405
Downloads
88
Date Added
2mo
Date Modified
1mo
Date Updated
1mo
bcp.crwdcntrl.net tracking pixel