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City_Invasion

A Map for Sven Coop

"According to our scientists and their advanced sensors, there is a lot of 'alien' activity near this old factory... Find what happened and rescue your teammates if they are still alive..."

Installation

  • Paste the svencoop_downloads folder on /program files/steam/steamapps/common/Sven Co-op.
  • Launch the map !!


Story


"According to our scientists and their advanced sensors,
there is a lot of 'alien' activity near this old factory...

We have already sent a first group of grunts yesterday,
but they didn't give a sign of life since a few hours...

So, you know what to do : find what happened and
rescue your teammates if they are still alive..."


Notes


I finally did it !!
I've start the map around 3 or 4 months ago (if it's not even more), and it's finally finished !!
As always, I had lot of stuff to do and so I didn't find the time to seriously work on it...
But I guess it's not so bad, even if I got lot of problems with the map itself...

Since it's my first Sven Co-op map, I had to use scripts and spawn monsters for the first time with GoldSource.
And I won't say it's hard, but it's more complicated than a Source map... And it don't always work...
So, I had to remove some special things, and I'm a bit disappointed about it...

Well, honestly, I'm fed up of working on this map.
I'm really happy to release it, I will be able to move to another thing finally...

Also, because It's my first Sven Co-op map (and very likely my last one), if I've forget anything, tell me in the comments.

  • If you find any issues, tell me and I will try to fix it...
  • Tell me what you think about my map... Any constructive feedback is apprecied !!
  • Sorry for my English, I'm French...
  • Map achieved the 13th June 2017...

  • Special thanks to Suomimies55 for his help and suggestions
  • Thanks to everyone who did the custom content I used (see the Credits)

  • Recommended players : 2-4 players

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Studio

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Credits

Creator
Foofinoo avatar Cell 1 Flag
Affiliation
Cell 1
Level Design, Custom Content Edits...
Custom Content
Ritual Entertainment
Textures and Models from CS:CZDS
Poke646 Team
Poke646 & Vendetta Textures
Warbeast
NYC Skybox
bunen
bunen Joined 7y ago
Offline
L4D2 Textures
timmycakes
timmycakes Joined 9y ago
Offline
22,261 points Ranked 203rd
20 medals 3 rare
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
  • Prefaber of the Month, February 2014 Medal icon
  • Prefaber of the Month, March 2014 Medal icon
  • Prefaber of the Month, February 2015 Medal icon
Cars Models Pack
Special Thanks
Suomimies55 avatar
Suomimies55 username pic Joined 5y ago
Offline
2,105 points Ranked 2322nd
29 medals 2 legendary 3 rare
  • Returned 5000 times Medal icon
  • 2017 Top Contributor Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
  • 10 submissions featured Medal icon
  • Sprayer of the Month, March 2015 Medal icon
Tests and suggestions

Submitter

Foofinoo avatar
Foofinoo avatar
Foofinoo
Cell 1 Flag
Affiliation
Cell 1

Creator
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  • Paypal Donate

Scores

91 bScore
10 Rating

4 voters

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Development Info

Notes
It seems that there are some little problems with NPCs' deplacements...
Nothing really important, but sometimes, they are acting a bit weirdly...
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Category

Details

Version
Unknown

Attributes

Recommended players
2-4 players
Structure
Zone
Time of Day
Nighttime
Environment
Size
Large
Aesthetic
Realistic
Development State
Final
Textures

Stats

Posts
0
Views
2,240
Total Downloads
523
Date Added
8mo

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