The map needs a better flow, so important in DM, adding some more connection between the areas, i.e. connecting the underground room with the other side of the map. Needs also better attention to the texturing. The tiled central floor, for example, is not aligned. The game console spoils messages about unreasonable position of the slams. This means that the slams are not properly placed, and respawn outside the map. Be sure to build the map keeping the 0 0 0 cohordinates inside the playable area, preferably lined up with the floor, or some unit above it. There are some little gaps between the brushes, probably not built on grid, and the external walls around the horse statue have different heights. The spawnpoint on the ramp is stucking the player, move it some unit up. BTW, I suggest you to place the spawnpoints in good positions, it's boring to respawn "face to wall", or in the middle of an open area. The metal rails in front of the statue are badly aligned, stucking the player running close to them. Align them and eventually add a clip brush slightly larger to avoid stucking. There is only one battery and 2 healthkits, and no ammo for smg, pistol, shotgun and crossbow. The env_sun is not working, you must set its angles same as the light_environment, and "use angles"= yes. Your map is perfectible, needs some more work on it. keep it up. Cheers.