fp_rooftop

A Map for Team Fortress 2

Updates

MapParentSubmitterStats
  • Now tiles break, instead of just disappearing
  • Tiles become red, once you walk over them, signaling that they will break.
  • Changed break time from 0.5 seconds to 1 second
  • Expanded skybox and added little bit of detailing.
beta 1 2y
  • Fixed a glitch where kill trigger below didnt always kill you
  • Fixed a glitch where platform below you didnt fall if you didnt move until countdonw reaches 0
  • Removed moving platform at the begging, because it got people stuck sometimes and could crush them if there was too many players.
Alpha 3 2y
Map constists of 256 tiles. Each tile breaks 1 second after you walk over it. Below tiles there is deathpit. The less tiles there is left, the harder it becomes to survive. Eventually one team will have no teammates left and that team loses.
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Credits

Author
Russian_Gamer_X
Brush work, Game Logic

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Game

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Category

License

Details

Version
b1

Attributes

Development State
Beta
Time of Day
Daytime
Biome
Grassland
Zone
City
Season
Summer
Environment
Outdoor
Size
Small
Aesthetic
Cartoon
Textures
Default

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  • 263 DLs
  • 1.5k Views
  • 2 Posts
  • 2ySubmitted
  • 2yModified
  • 2yUpdated

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