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vsh_barnyard_b2

A Map for Team Fortress 2

Updates

b2 11mo
  • BugFix Lag issue causing the entire map to be re-rendered below the playable map resulting in catastrophic fps decrease.
  • BugFix Fixed some lighting issues
  • Optimization General increased fps (everything on grid now)
  • Removal Removed explosions after capping
  • Removal Removed some solids clipping and made the map in turn more realistic
  • Removal Removed skybox and cow secret
  • Improvement Improved lighting
  • Improvement Improved texturing
  • Improvement Improved 3D skybox
  • Addition Env_soundscapes (sound ambience)
  • Addition Colour correction and tonemaps.
  • Addition Added a second door into the main barn
  • Adjustment Made the tilted tree onto the main barn exiting red spawn properly walkable on
  • Tweak Reduced OVERALL ammo and health packs
So yeah, 2 and a bit years later the map has been updated, do enjoy the map without a tonne of lag.
vsh_barnyard_b1 3y
You cannot in ANY WAY edit this map for your own use. If there is a bug or fix needed, please tell me via commenting below or emailing me at getsomederpy@gmail.com, and I will fix it. Thank You.

Hey Everyone!

So this is vsh_barnyard!

This map includes:

- A lot of engineer spots

I am aware that people love to be engineer on large maps like this one, so I have made sure that there are plenty of places to go!

- A good amount of health and ammo, not too much though, considering it is a large map.

- Rooms
There are 9 rooms to explore and go into. This includes the main barn. I made plenty of rooms knowing that people enjoy exploring new areas of maps. This map is quite open, but not extensively open.

Health:
- 3 medium
- 13 small
Ammo:
- 1 Full
- 3 medium
- 23 small

I hope you enjoy this map made by me! Have Fun!

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  • DoMess avatar
    DoMess Joined 1y ago
    Offline
    822 points Ranked 42,731st
    4mo
    I found this map to be very fun to play on and to be versatile with all the classes in TF2. It's set in a farm area, and it's quite open, which is great for the gamemode it was made for, Vs. Saxton Hale.

    The theme could be worked on a lot more, as some stuff doesn't really make sense such as crates on chains... but the game play seems pretty balanced. A lot of height for soldier and demoman mains. Has a good amount of height variation.

    Overall, I recommend this awesome simple map! It's fun and original. However, needs work on the theme and storytelling.
    It is good day avatar
    Mantra
    It is good day
    URL to post:
  • FlipFTW avatar
    FlipFTW Joined 5y ago
    ded
    391 points Ranked 49,268th
    3y
    Hi GBDerpy,

    FlipFTW here, I see you've started/finished a new map, so I thought I'd mess around on it and give my thoughts on it. I made a video that pretty much explains my thoughts that i recommend you watch when you can.



    If any part of my critique confused you, just reply to my post or PM me, besides that I'm really glad to see your making maps again, keep up the good work.

    Additional Comments:

    If you didn't watch the video or can't for some reason, the main points I touched on summarized were
    • Glitchy lighting - Likely caused by props clipping into another fighting for dominance
    • Roof assess - try to make it possible for ALL the classes to platform to every roof, and connect the roofs more, currently very isolated and unattractive
    • Health/Ammo- General rule of thumb, if its outdoors, make it small, if its indoors, its fine if they are medium
    • Clipping - Some objects are not clipped (you can walk in them), lots of stairs have clipping issues causing flickering.(Laser thing, box, cart, several stairs and wall pipes)
    • Platforming extended: make trees better to climb, make possible to move around sides easily on mid
    • Secret (door) - make it so that players dont block, or that its not infintely stallable (also probably want to make nobuild)
    • Ladder(red side) - Fix top rung stopping players (mby nobuild)
    • benchs (health packs) - try to make it harder to get stuck
    • EXTREME LAG - likely due to skybox being able to see map or something similar, drops frames from 300 to 40

    Edit 1:
    Asked pigpig about the skybox thing, he said it was probably no vis.

    If you change your power from 4 to 2 or 3, it might fix some things that were bugging out

    according to pigpig, 4 is overkill in most cases, stick to using 2 or 3.
    Vi Veri Veniversum Vivus Vici
    URL to post:

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Credits

Map maker
GBDerpy
Creator of map
People/Groups Thanks
The Transit Gaming Community
Testers
PigPig
PigPig Joined 5y ago
Offline
1,329 points Ranked 22,884th
Helper
FlipFTW
FlipFTW Joined 5y ago
ded
391 points Ranked 49,268th
Helper

Submitter

GBDerpy avatar
GBDerpy username pic Joined 4y ago
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682 points Ranked 44,035th
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GBDerpy

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Category

License

Details

Version
Unknown

Attributes

Textures
Default
Development State
Beta
Size
Large
Environment
Outdoor
Time of Day
Dawn
Biome
Desert

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