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VSH Paintball

A Map for Team Fortress 2

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v2 2y
  • - improved avg frame rate a bit
  • - made the stairs alot easier to walk on instead of having to jump
  • - added some more ammo and health to other spots
  • - reduced boss spawn box from deleting from 30 seconds to 20 seconds
havent made a map in a while, thought I'd fire up hammer again.

I introduce vsh_paintball. A saxton hale map that's based on a paintball arena (obviously).

Why download this map? why not? the more, the merrier.

Download contains the map and the original vmf file.

please check license. Edit as you want but credit me and share it only on here.

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  • ChicagoBen avatar
    ChicagoBen Joined 6y ago
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    check ur pms.
    (G-S.N)Chicago Ben
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  • ChicagoBen avatar
    ChicagoBen Joined 6y ago
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    20 seconds for hale to even move in the map is a insane advantage for RED team on this map considering how many good spots there still is in this map. You have to drop it to either 10-15 seconds and even then I would say 10 seconds at max considering how good this map is for RED team. ( Hospital room still a 1 way entrance with 3 full hp kits?)

    Try using Start/End Fade on props that are more hidden on this map, as it is that makes this map alone terrible at optimizing. Like for example the hospital room half those props can have a fade of 1500 start 1600 end and no one would notice and it would improve performance. Then for Red spawn like 2.4k-2.5k distance and bam your performance increases a lot. 

    Too much func detail. For buildings you almost always make the basic structures of "mostly closed" areas world geometry for performance. https://www.youtube.com/watch?v=c59rK9Wxr7I guide on use of it. 

    The prop stairs are hard to look at....

    Fire sounds are annoying make them super small and playtest it. I don't wanna hear crackling the whole game. 

    CLIP YOUR MAP!  GUIDE HOW: https://www.youtube.com/watch?v=Pyaz-mmFzJM&t=346s 

    http://imgur.com/LVyz4eQ The lighting is much improved and far less glare everywhere but here. 

    1 Way entrances to any area in vsh is death for hale and really poor game design most the time. Red spawn, hospital room, and the 2 towers are all 1 way entrances with 1 small choke-point to get in. Do you know how easy it is to beat even the best hale players with 1 ways this easy? 

    You improved some things like lighting for sure, but I still have to say the 1 ways still make this map unplayable. 
    (G-S.N)Chicago Ben
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  • ChicagoBen avatar
    ChicagoBen Joined 6y ago
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    Why does it take like 15 seconds for hale to leave that block and not be warned that delay happens? Decompile vsh_megamanb6 on how to add text warnings in game so hale knows. Its very confusing and bad game design

    pics:

    http://imgur.com/a/XmZzK
    3 full hp in a small 1 way entrance is not abusable at allllllll 

    http://imgur.com/a/rqbWV
    This lighting is beyond painful to the eyes..... you must hdr on when you compile plz remove it because it is too extreme for your settings.

    http://imgur.com/a/MhifT
    This is a pitiful excuse of a staircase...just add some blocks for each corner instead of these fake flying stairs.

    http://imgur.com/vnMxWqU
    This area next to respawn is beyond op here...... 1 small walkway with hp and a ton of ammo and 1 small entrance to get in.... no balance or game design at all went here

    http://imgur.com/W5H0ifX
    torch sound effects feel too long, please drop distance for sound of it as its not very fun to listen too for long periods of time.

    http://imgur.com/RbBLxlO
    Another full hp in a tough to enter area that can be telefragged....

    http://imgur.com/nM63Q3N
    These props lack collision models plz. 

    http://imgur.com/a/z4iDq
    I know this isn't that serious of a map but if your going to have this for your realism just call it vsh_derpball or something. 

    Sorry to be harsh I cannot turn it off I tried before. If its your first map you didn't do that bad tbh but I grade everyone equally. 
    • Helpful x 1
    (G-S.N)Chicago Ben
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Kevinsk
Kevinsk Joined 10y ago
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license is open source. You are free to make edits and edited versions are free to distribute ONLY if I, Kevinsk, is credited and the edited version is distributed on Gamebanana.

Details

Version
1.0

Attributes

Structure
Terrain
Ravine
Biome
Desert
Season
Summer
Time of Day
Afternoon
Environment
Outdoor
Size
Huge
Development State
Beta
Textures
Default

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