ALSC Deathtrap

A Map for Quake

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This is my first Quake-map, and therefore there are things that should have been done differently.  The long, open hallways and rooms wreak havoc on the visibility lists that keep Quake's engine running smooth.  Don't do that, Quake was meant for densely occluded areas - NOT big open areas.  Oh well, live and learn.  
I am very pleased with the flexibility of the engine, as far as
object linking goes.  Traps are fun to construct with Quake.

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Searfoss Offline
Member Joined 6y
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Environment
Indoor
Size
Small

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Views
332
Downloads
27
Date Added
6mo

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