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Custom Animated Weapons/Items Models plus Test Map

A Map for Half-Life 2: Deathmatch

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Updates

Final Release Feb 2020 23d
  • Addition New Example Map and .VMF Called: remake_custom_turning_weapons (latest Weapon/Item Scripts)
  • Addition Added New RPG script (RPG TAKEN, RPG INBOUND, RPG AVAILABLE)
  • Addition Added env_steam under all weapons / items
  • Addition Health vials use item_healthcharger on pick up (This checks player health / if player needs to pick it up)
  • Addition 3 Health vials have lights that turn on and off on pick up
  • Addition Large Suit battery (20 suit)
  • Addition Slam and Grenade included in newest map build
Slams and Grenades - Final Patch 3y

Gives your maps some extra polish with turning hovering weapons/items

Direct Map Download Link

https://forum.tsgk.com/viewtopic.php?mode=attach&id=8754

This pack contains 45 Custom Models! :) 
----------------------------------------------------
These custom Weapon Models are only for SDK Mappers to use and put into their maps.

The weapons and items hover, turn etc like the Quake and Unreal Game's.

Note: Non mappers can try out the test map called: custom_turning_weapons_gta.bsp
and
called: slam_grenade_spawns_patch.bsp
----------------------------------------------------
The .VMF is also available to help mappers setup the custom weapons for their maps.
Extract the .zip file and place the folder called "hl2mp" into your "Half-Life 2 Deathmatch" Folder.

E.G. C:\Steam\steamapps\common\Half-Life 2 Deathmatch

Or wherever you have your game installed.
----------------------------------------------------
Have Fun and inform other mappers about these new Custom Animated Weapon/Item Models so they can use them.
----------------------------------------------------

Optional: Add Credit if you use these models :D

Files

Alternate File Sources

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  • gtamike_TSGK avatar
    gtamike_TSGK username pic Joined 13y ago
    Mapping
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    access_time 3y
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    gtamike_TSGK username pic Joined 13y ago
    Mapping
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    access_time 3y
    Slams and Grenades - Final Patch
    • Fixed a problem with Slams and Grenades making too many Edicts and adding to the Entity Limit.
    • Fixed Console Error (Ignoring unreasonable position).
    • Picking up a Slam will give the player 5 pieces.
    • Added optional (game_weapon_manager) it removes Slams and Grenades dropped by dead players.
    HL2DM Source Mapper Since 2007 avatar
    Mantra
    HL2DM Source Mapper Since 2007
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  • gtamike_TSGK avatar
    gtamike_TSGK username pic Joined 13y ago
    Mapping
    684 points Ranked 43342nd
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    access_time 3y
    I'll have to look into and fixing the Slam and Grenade weapon pickup scripting at some point.

    EDIT

    UPDATE - 17th May 2017
    Slams and Grenades Fix 

    - Added new extra .vmf file called: "slam_and_grenade_spawns_fix.vmf" 

    - Added basic "point_spotlight" feature to "slam_and_grenade_spawns_fix.vmf" 

    - Also added: Important_README.txt
    HL2DM Source Mapper Since 2007 avatar
    Mantra
    HL2DM Source Mapper Since 2007
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    access_time 3y
    Interesting way with point_teleport

    Shitty that we can not teleport weapons same way ;]

    anyway, nice stuff

    you can check my map with floating weapons and armors maded with jora method
    http://gamebanana.com/maps/192507 (vmf sources inside zip)

    onlydifference that an armor can not be raised if you have already full armor (through item_suitcharger checking)
    you can do same for your trigger_hp through item_healthcharger)
    https://dl.dropboxusercontent.com/s/1ecte19gh6rsp4g/shot_170425_014515.png
    https://dl.dropboxusercontent.com/s/9v3wdzuuy3o0lay/shot_170425_014552.png

    :)
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    Mantra
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    gtamike_TSGK username pic Joined 13y ago
    Mapping
    684 points Ranked 43342nd
    19 medals 2 legendary 3 rare
    • 10 years a member Medal icon
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    • Submitted 20 Maps Medal icon
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    access_time 3y
    These custom models read your default weapon/item materials so this cuts down on file size.

    The only custom materials that are needed is the classic combine rifle ammo if you decide to use that in your maps.

    The models and map scripts are grouped and can be easily moved. Copy and Paste Special with Make pasted entity names unique (Ticked)
    HL2DM Source Mapper Since 2007 avatar
    Mantra
    HL2DM Source Mapper Since 2007
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Credits

Key Authors
gtamike_TSGK avatar
gtamike_TSGK username pic Joined 13y ago
Offline
684 points Ranked 43342nd
19 medals 2 legendary 3 rare
  • 10 years a member Medal icon
  • Became a Ripe Supporter Medal icon
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
  • Reached 1,000 Points Medal icon
Model Editor and Mapper
Original Authors
Valve
Static Weapons/Items Models

Submitter

gtamike_TSGK avatar
gtamike_TSGK username pic Joined 13y ago
Mapping
684 points Ranked 43342nd
19 medals 2 legendary 3 rare
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  • 6 years a member Medal icon
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  • Submitted 20 Maps Medal icon
  • Reached 1,000 Points Medal icon
gtamike_TSGK avatar
gtamike_TSGK

Creator
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Development Info

Notes
These custom models read your default weapon/item materials so this cuts down on file size.

The only custom materials that are needed is the classic combine rifle ammo if you decide to use that in your maps.

The models and map scripts are grouped and can be easily moved. Copy and Paste Special with Make pasted entity names unique (Ticked)

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