Gaur EX over Normal Gaur Plains

A Map for Super Smash Bros. for Wii U

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Updates

update 2
  • Improvement Improve water and Alcamoth materials for Eryth Sea version
  • Addition Add under sea model for Eryth Sea version
update only for eryth sea version.
Gaur Plains version is no changed.
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2mo
update
  • Addition added Eryth sea version
  • Improvement Improved Metal Face's animation
  • Improvement Removed springs
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2mo
Gaur EX over Normal Gaur Plains
NOT WIFI SAFE

Original stage made by vaanrose.

Use this SSPs! 

Files

Todos

remove metal face

Posts

  • 1
  • 2
  • 27d
    Mewtwo20XX avatar
    Mewtwo20XX Training on FD
    Member Joined 1y
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    Made some SSPs to go along with this stage mod, if you're interested...!

    10/10

    Low Tier Is The New Top Tier
  • 2mo
    just curious, is this actually hazardless?
    Bananite
  • 2mo
    Jakind avatar
    Jakind Offline
    Member Joined 1y
    610 points Ranked 7497th
    For the EU version. Do I need to extract the motion folder and paste it in data (eu_en) for it to work? Like how some stages need to be put in the correct region data for us PAL people. 
    Banananananite
  • 2mo
    ilar17 avatar
    ilar17 Offline
    Member Joined 1y
    645 points Ranked 7150th
    OMG this is amazing, I really like Xenoblade but the original Gaur Plains... I'm not the biggest fan of it... but this fix this! and even is compatible with 8-player Smash! amazing job!

    10/10

    Bananite
  • 2moEdited 2mo
    Mewtwo20XX avatar
    Mewtwo20XX Training on FD
    Member Joined 1y
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    It crashed for me when loading...!

    Edit; Fixed it...!

    10/10

    Low Tier Is The New Top Tier
  • 2mo
    Funky_3000 avatar
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    Member Joined 1y
    If you take requests , is it possible to do a Memory Space-like animated background ( Similar to the place where we fight Zanza ) for Final Destination or Gaur Plain please ?

    Anyway , your mod seems very well done and funny for Friendlies !
    Heir to the Haramblade
  • 8mo
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    Posted by Munomario777

    While the blank model files would remove the springs' models, they most likely wouldn't remove their collision. So they'd be invisible, but they'd still bounce you upward. Same goes for Metal Face.
    Hmm, I see. Can those springs be remove by editing the LVD?
    Bananite
  • 8mo
    Quique_702 avatar
    Quique_702 Offline
    Member Joined 1y
    488 points Ranked 9171st
    Can you move the collisions, models, and boundaries away from the original as well as using blank files to avoid bumping into Metal Face and springs?
    Bananite
  • 8mo
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    Posted by Munomario777

    While the blank model files would remove the springs' models, they most likely wouldn't remove their collision. So they'd be invisible, but they'd still bounce you upward. Same goes for Metal Face.

    True, i forgot to mention that u should remove resource from dys_spring_set inside the animation folder.
    Bananite
  • 8mo
    Munomario777 avatar
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    While the blank model files would remove the springs' models, they most likely wouldn't remove their collision. So they'd be invisible, but they'd still bounce you upward. Same goes for Metal Face.
     avatar
    Mantra
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Credits

Key Authors
NNEBF
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Editing LVD and Metal Face's animations,Made eryth sea.
Original Authors
vaanrose
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Original stage author

Submitter

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Member Joined 11mo
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NNEBF
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Category

Sub-category
Gaur Plains
Super-category
Stages

Details

Attributes

Collisions
Non-Animated
Development State
Final/Stable

Stats

Posts
14
Views
4,277
Downloads
493
Total Downloads
493
Date Added
8mo
Date Modified
27d
Date Updated
2mo

Scores

91 bScore
10 Rating

4 voters

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