Gaur EX over Normal Gaur Plains

A Map for Super Smash Bros. for Wii U

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Updates

update 2
  • Improvement Improve water and Alcamoth materials for Eryth Sea version
  • Addition Add under sea model for Eryth Sea version
update only for eryth sea version.
Gaur Plains version is no changed.
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NNEBF
10d
update
  • Addition added Eryth sea version
  • Improvement Improved Metal Face's animation
  • Improvement Removed springs
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NNEBF
17d
Gaur EX over Normal Gaur Plains
NOT WIFI SAFE

Original stage made by vaanrose.

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Todos

remove metal face

Posts

  • 1
  • 2
  • 8d
    just curious, is this actually hazardless?
    Bananite
  • 9d
    Jakind avatar
    Jakind Offline
    Member Joined 1y
    460 points Ranked 9451st
    For the EU version. Do I need to extract the motion folder and paste it in data (eu_en) for it to work? Like how some stages need to be put in the correct region data for us PAL people. 
    Banananananite
  • 14d
    ilar17 avatar
    ilar17 Offline
    Member Joined 1y
    732 points Ranked 6281st
    OMG this is amazing, I really like Xenoblade but the original Gaur Plains... I'm not the biggest fan of it... but this fix this! and even is compatible with 8-player Smash! amazing job!

    10/10

    Bananite
  • 14dEdited 10d
    Mewtwo20XX avatar
    Mewtwo20XX Training on FD
    Member Joined 11mo
    1,636 points Ranked 2893rd
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    It crashed for me when loading...!

    Edit; Fixed it...!

    10/10

    Low Tier Is The New Top Tier
  • 16d
    Funky_3000 avatar
    Funky_3000 Offline
    Member Joined 12mo
    828 points Ranked 5645th
    If you take requests , is it possible to do a Memory Space-like animated background ( Similar to the place where we fight Zanza ) for Final Destination or Gaur Plain please ?

    Anyway , your mod seems very well done and funny for Friendlies !
    Heir to the Haramblade
  • 6mo
    Gr8Monst3r avatar
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    Posted by Munomario777

    While the blank model files would remove the springs' models, they most likely wouldn't remove their collision. So they'd be invisible, but they'd still bounce you upward. Same goes for Metal Face.
    Hmm, I see. Can those springs be remove by editing the LVD?
    Bananite
  • 7mo
    Quique_702 avatar
    Quique_702 Offline
    Member Joined 1y
    485 points Ranked 9076th
    Can you move the collisions, models, and boundaries away from the original as well as using blank files to avoid bumping into Metal Face and springs?
    Bananite
  • 7mo
    Gr8Monst3r avatar
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    Posted by Munomario777

    While the blank model files would remove the springs' models, they most likely wouldn't remove their collision. So they'd be invisible, but they'd still bounce you upward. Same goes for Metal Face.

    True, i forgot to mention that u should remove resource from dys_spring_set inside the animation folder.
    Bananite
  • 7mo
    Munomario777 avatar
    Munomario777 avatar Offline
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    While the blank model files would remove the springs' models, they most likely wouldn't remove their collision. So they'd be invisible, but they'd still bounce you upward. Same goes for Metal Face.
     avatar
    Mantra
  • 7mo
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Credits

Key Authors
NNEBF
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Editing LVD and Metal Face's animations,Made eryth sea.
Original Authors
vaanrose
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Original stage author

Submitter

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NNEBF
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Category

Sub-category
Gaur Plains
Super-category
Stages

Details

Attributes

Development State
Final/Stable

Stats

Posts
12
Views
3,674
Downloads
432
Date Added
7mo
Date Modified
10d
Date Updated
10d

Scores

91 bScore
10 Rating

4 voters

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