================================================================ Title : Potpourri Filename : pop.bsp Author : Darren Stabler Email Address : Darren@tuscola.net Description : Deathmatch never smelled so good Additional Credits to : My brother Josh, who did the 2d design of the level and it's name ( Blame him if you don't like it ) ================================================================ * Play Information * Game : Quake Registered 1.0 Single Player : Yup. Cooperative 2-4 Player : I'm sure Deathmatch 2-5 Player : Yes, but it's untested Deathmatch 6+ Player : Yes Difficulty Settings : Not too bad New Sounds : No New Graphics : No New QuakeC : No New MDL's : No
* Construction *
Base : New level from scratch Editor(s) used : My own ( Actually it's only a series of brush editors which are very simple. I call it CheeseQuake.) Oh and Qbsp
Known Bugs : None that I know of Build time : Five days. Total time of 12-14 hours. 6.5 hours for Qbsp
* Copyright / Permissions *
Hey go ahead and do what you like. I don't care.
Well this being my sophmore effort in building a quake level, I tried to focus on design rather than complexity. If you've played my first level Bc, you know what I mean. It was full of traps,transporters,trains, and lifts. The design was pretty Basic, hence it's name. I thought I'd go in the opposite direction this time. The architecture is little more complex,but definately not up to id standards. For my next project I'll try to remedy that.
You might be wondering what in hell is it? It's an editing system rather than a whole editor. I couldn't wait for 3d editors to come out,so I built some simple text ones to pass the time, and found that that they work rather well.