fy_rocks

A Map for Counter-Strike 1.6

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Beta map download [v1.8 BETA]
  • Addition Included a v1.8 (BETA) fy_rocks map.
A v1.8 fy_rocks map has new things like an improved skybox, added ambience, and overall layout and texture changes.

However, a bot navigation for this version haven't been set yet. So be sure to keep up with the future changes to this map, because the map will be updated frequently.

Extra information included in the README file.
keNty. avatar
keNty. Offline
Member Joined 9mo
252 points Ranked 15420th
keNty.
2mo
Version 1.7
  • Adjustment Remade guardhouse navigation
  • Tweak Tweaked underground ladder navigation
  • Adjustment Remade middle navigation
  • Addition Added extra crouch spots, and set some of them as "no-jump"
  • Tweak Renamed T side crate area from "TSpawn" to "Crates"
  • Tweak Other minor navigation changes
keNty. avatar
keNty. Offline
Member Joined 9mo
252 points Ranked 15420th
keNty.
2mo
A map called fy_rocks. It is a symmetrical type of a map, where the only goal is to eliminate every opponent. No time limit.
Features a lot of underground rooms, a pit, and an overpass.
The weapons are scattered all over the map, instead of all of them being in a spawn point.
Weapons featured:
Sniper rifles: 3 Scouts for both teams, an AWP in the underpass, and a G3SG1 on the overpass.
Assault rifles: Not present; have to be bought.
SMGs: 4 MP5s for both teams, 1 P90 for both teams.
Shotguns: 1 M3 for both teams, 4-5 XM1014s for both teams.
Machine guns: 2 M249 in both ducts.

That's the explanation about the map. Have fun playing!

[The map is currently undergoing a bot navigation update. This is not a final version.]

Files

Todos

Remake textures for new map Due
Decorations and fixes for new map Due
Navigation for new map Due

Posts

  • 2moEdited 2mo
    Flora Canou avatar
    Member Joined 4y
    2,285 points Ranked 2067th
    15 medals 1 legendary 1 rare
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    Would you turn your first screenshot to a brighter one? I almost skipped this map because of its darkness. 
    Oldthinkers unbellyfeel me.
  • 9mo
    mult!k avatar
    mult!k avatar Offline
    Member Joined 11mo
    948 points Ranked 5092nd
    7 medals 2 rare
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    I doubt that will be possible on a small map size
    u can make two-storey spawns but if you dont use semiclip bots will die
    Bananite
  • 9mo
    keNty. avatar
    keNty. Offline
    Member Joined 9mo
    252 points Ranked 15420th
    Posted by C A T

    I'm a sucker for maps with underground tunnels, great job.

    If you can, add 32 spawns.
    I doubt that will be possible on a small map size
  • 9mo
    C A T avatar
    C A T avatar Offline
    Member Joined 2y
    I'm a sucker for maps with underground tunnels, great job.

    If you can, add 32 spawns.

    8/10

    Poop
  • 9mo
    keNty. avatar
    keNty. Offline
    Member Joined 9mo
    252 points Ranked 15420th
    I've created a skybox, soon I'll publish the update
  • 9mo
    rj. avatar
    rj. PAUSE
    Member Joined 1y
    566 points Ranked 8062nd
    38 medals 4 legendary 10 rare
    • Submitted 15 Tools Medal icon
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    • 15+ Entries! GameBanana’s Christmas Giveaway 2016 Medal icon
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    • 2nd Place - Game Poetry Contest Medal icon
    • Submitted 5 Tools Medal icon
    TEXTURES
     Some of your textures aren't actually fits with it's model/brush, please fix it immediately.
     Also, I'm too bored if I'm playing with these "oldies" textures here. You know, if I'm the creator, I would add some custom texture packs (.wad) which can wrap my whole map properly.
    MODELS/BRUSHES
     While I playing the map, I feel that I'm like a poor rat living in a creepy hollow. I mean why was the map covered with a big, and ugly-textured brush? You should replace it with skybox textures. 
     Analyze and fix some of the brushes bug, It may crash the server.
    GAMEPLAY
     Even it's one of the worst map, still it has a good gameplay. I like the armoury entity you'd put in different good locations.
    Balance location between both camps. I really like to enter in hidden tunnels for less effort.

    Overall (7.13/10) : Good gameplay, terrible brushes/brushwork, and fair textures. Nothing else to say but "Keep Improving". :)

    7.1/10

  • 9mo
    samplevodka avatar
    samplevodka avatar AFK
    Member Joined 6y
    673 points Ranked 6980th
    18 medals 1 legendary 2 rare
    • Submitted 50 Maps Medal icon
    • Returned 1000 times Medal icon
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    • Received thanks 5 times Medal icon
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    Posted by kostyalkeR

    "bot-friendly" means that the map works well with bots
    lol dude, for indicate the bots works fine on map is not necessary put it on your map (just an advice)

    You can make a ".txt" file for the map :)

    EDIT: I was think you name to your ".bsp" "fy_rocks (Bot-friendly) xd
    btw in description you can say the bots works fine.

    6.7/10

    saddam_village
  • 9mo
    keNty. avatar
    keNty. Offline
    Member Joined 9mo
    252 points Ranked 15420th
    "bot-friendly" means that the map works well with bots
    • Helpful x 1
  • 9mo
    samplevodka avatar
    samplevodka avatar AFK
    Member Joined 6y
    673 points Ranked 6980th
    18 medals 1 legendary 2 rare
    • Submitted 50 Maps Medal icon
    • Returned 1000 times Medal icon
    • Submitted 20 Maps Medal icon
    • Received thanks 5 times Medal icon
    • Reached 10 subscribers Medal icon
    • Returned 100 times Medal icon
    Very interesting idea and way to texturing... but why map name has "(Bot-friendly)"

    6.7/10

    saddam_village
  • 9mo
    keNty. avatar
    keNty. Offline
    Member Joined 9mo
    252 points Ranked 15420th
    I created this with hammer editor, in case you may ask.

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Credits

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keNty.
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Member Joined 9mo
252 points Ranked 15420th
Creator

Submitter

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Category

Details

Version
1.7

Attributes

Biome
Desert
Terrain
Canyon
Season
Summer
Size
Small
Aesthetic
Default
Development State
Final/Stable
Textures
Default

Stats

Posts
11
Views
4,170
Downloads
1,258
Total Downloads
1,258
Date Added
9mo
Date Modified
2mo
Date Updated
2mo

Scores

67 bScore
7.8 Rating

5 voters

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