Zombie Survival Hellfire

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Updates

zs_hellfire_v2
  • Added a prop to make the journey to the rear building for zombies less dangerous
  • Added a gauze over the hole where a fire plume bursts upwards to prevent zombie suicide
  • Added an additional area below the blu spawn for red to defend with the assistance of fire
  • Added a pallet near the vent to make it more accessible
  • Added a ledge at the rear building to make it more accessible to humans
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Member Joined 6mo
256 points Ranked 14731st
Yellow Sage
5mo
Zombie Survival Hellfire, or zs_hellfire, is an optimisation of the Mannpower map Hellfire, specifically designed for use in Arena or Medic VS Engineer gamemodes.
Notable changes to the map include:
- Half of the map has been used as the available play area due to the map being very large
- Sealing off of the intelligence area
- Blue spawn in an unreachable high area at the front of the map
- Fencing placed to prevent engineers and zombies from reaching the back of the map
- More lethal lava (Now kills instantly)
- A staircase leading from the basement floor to the ground floor
- Ladders to help players who have fallen into specific areas to climb back up

Note that I am only responsible for the restructuring and relighting of this map. Everything else belongs to Valve Corporation.

http://rushyservers.com

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Credits

Original Author
Valve Corporation
Original Author
Contributor
Yellow Sage
Zombie Survival Optimisation
jack5gamebanana
Zombie Survival Optimisation

Submitter

Yellow Sage avatar
Member Joined 6mo
256 points Ranked 14731st

Yellow Sage
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Details

Attributes

Environment
Outdoor
Size
Medium

Stats

Posts
2
Views
1,035
Downloads
186
Date Added
5mo
Date Modified
5mo
Date Updated
5mo
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