Gerudo Valley HD (sm4sh 3ds stage port)

A Map for Super Smash Bros. for Wii U

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Has been sitting on my SD card for a month now after my last edit to this stage, so decided I'll share it with you guys.

Goes over Bridge of Eldin Omega.

Enjoy!

stage in action can be found here

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  • 1
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  • 7mo
    Speckxz avatar
    Speckxz Offline
    Member Joined 11mo
    140 points Ranked 23072nd
    Stage select portraits: http://gamebanana.com/guis/32835
    • Helpful x 1
    • Thanks x 1
    Bananite
  • 7mo
    This is awesome. Hope a finished version comes out someday, still, one of my favorite mods out there hands down!
    Bananite
  • 8mo
    Would be awesome if that would go over the melee version instead the omega one.

    Would appreciate it greatly.
    Bananite
  • 8mo
    Speckxz avatar
    Speckxz Offline
    Member Joined 11mo
    140 points Ranked 23072nd
    Does it support 8 players?
    Bananite
  • 8mo
    MoltenCrystal avatar
    Member Joined 1y
    461 points Ranked 9616th
    Have you tried porting this stage to another stage yet? Or the "Extra Stages" tab?
    Bananite
  • 8mo
    BananaLewis avatar
    Member Joined 1y
    439 points Ranked 9932nd
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    I actually prefer the omega version of this stage compared to a version without all the features like the witches and breakable bridge. Do you have any plans to make that one?
    • Agree x 1
    Bananite
  • 8mo
    Arc_Ray avatar
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    Member Joined 1y
    Posted by Demonslayerx8

    Posted by Arc_Ray

    anyway to match the over all brightness to the 3ds version? im getting a rather grey feeling from the whole stage.
    as in it doesnt look like the pics at all, or...?

    and plus, lighting data is still difficult, so cant make it exact yet.
    i was judging from the pics, the pics usually dont lie. (cant test it myself at this time)

    but if lighting is difficult then so be it, but i was judging based on comparing to the original. i mean i was pretty sure the sky wasnt overcast and it isnt from what i can tell (at the very least its a MUCH brighter sky). but if the lighting is to blame for that too then so be it...again.
    Bananite
  • 8mo
    Demonslayerx8 avatar
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    Posted by Arc_Ray

    anyway to match the over all brightness to the 3ds version? im getting a rather grey feeling from the whole stage.
    as in it doesnt look like the pics at all, or...?

    and plus, lighting data is still difficult, so cant make it exact yet.
    I don't take requests. avatar
    Mantra
    I don't take requests.
  • 8mo
    Arc_Ray avatar
    Arc_Ray Offline
    Member Joined 1y
    anyway to match the over all brightness to the 3ds version? im getting a rather grey feeling from the whole stage.
    Bananite
  • 8mo
    Demonslayerx8 avatar
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    Posted by ThatNintendoNerd

    I like it. But it has a few things that bother me.

    The platforms don't have shadows. Usually when an xmb does not produce a shadow, the characters shadow displays on both the platform and lower model, in this case, the floor.

    Secondly, the brightness in certain areas. Can possibly be fixed by lowering the diffuse.

    Otherwise it's a pretty good map!

    i made it bright cause its in a desert canyon, as for the xmb, i've used multiple xmb's, but then it made character shadows not render on the main floor unless u were high up in the air.

    altho like i said, the last time i touched it was like a month or 2 ago.
    I don't take requests. avatar
    Mantra
    I don't take requests.
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Demonslayerx8 avatar
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Nintendo
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Blazingflare
Member Joined 2y
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remade some textures like the tent

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Demonslayerx8

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Outdoor
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20
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Downloads
1,503
Total Downloads
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Date Added
8mo
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