Zombie Survival Lumberyard

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Updates

Final Version (zs_lumberyard_
final)
  • Tilted orientation of roller door to the right of RED spawn.
  • Fixed bad texturing and bad brush height at secret door.
  • Added a blockade to the side of the control point closest to RED spawn.
  • Added an overlay to the rightmost spot of the map to promote defending there.
  • Shifted elements of rafters spot and changed nobuild placement there too.
  • Widened doorway near secret door.
  • Changed shut window props at BLU spawn.
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jack5gamebanana
2d
Version 9 (zs_lumberyard_v9)
  • Moved log cart further away from rafters spot.
  • Added an additional prop that allows Medics to reach their spawn without boost.
  • Tightened the doorways of the hut near the garage.
  • Added another handrail above the garage and made the handrails taller.
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Member Joined 3y
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jack5gamebanana
14d

TF2's Lumberyard tweaked into a Medic VS Engineer map.

Workshop upload here (less up to date)

Zombie Survival Lumberyard, also known as zs_lumberyard_final, is an optimisation of the classic Arena map Lumberyard, specifically designed for use in the Medic VS Engineer gamemode. Unlike my previous Zombie Survival maps, Lumberyard has been tweaked immensely to fully support the style of gameplay Medic VS Engineer requires.
There are 4 major camping spots (though others exist), and entry into the BLU spawn has been blocked off due to its exits' height off the ground. Also, you can no longer stand on the train, however one particular spot fills in this exploiting need by introducing an area previously unreachable in the original map. This map's gimmick is the use of an escape hatch, which is available inside the dead-end staircase, and a breakable right near BLU spawn.
You can play Medic VS Engineer (Zombie Survival) on Rushy Servers. Note that I am only responsible for the restructuring of this map. Everything else belongs to Valve Corporation.

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  • 5mo
    Suomimies55 avatar
    Suomimies55 avatar Offline
    Member Joined 4y
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    It's quite nice to see someone making these maps for this new Medic vs engineer gamemode, i love the concept of it.

    But making specific custom made maps, rather than editing the existing valve made maps. Would bring the gamemode more map related stuff, such as setting up the layouts and styles of the map (Not that it's necessary, but it's my opinion) But hey, keep up the good work buddy!
    I hate point farmers. avatar
    Mantra
    I hate point farmers.

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Credits

Original Author
Valve Corporation
Original author
Contributor
jack5gamebanana
Member Joined 3y
2,086 points Ranked 2247th
13 medals 1 rare
  • Became a Game Pioneer Medal icon
  • Became a Studio Leader Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • Returned 100 times Medal icon
Zombie Survival optimisation

Submitter

jack5gamebanana avatar
Member Joined 3y
2,086 points Ranked 2247th
13 medals 1 rare
  • Became a Game Pioneer Medal icon
  • Became a Studio Leader Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • Returned 100 times Medal icon

jack5gamebanana
Creator
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Details

Version
Final

Attributes

Development State
Final
Textures
Default
Aesthetic
Default
Size
Small
Environment
Outdoor
Time of Day
Daytime
Zone
Agricultural
Biome
Grassland
Terrain
Cliff
Structure
Warehouse

Stats

Posts
1
Views
2,580
Downloads
637
Date Added
6mo
Date Modified
2d
Date Updated
2d
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