Zombie Survival Inferno

A Map for Team Fortress 2

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Updates

MapParentSubmitterStats
  • Addition Added Krimsxn easter egg.
  • Adjustment Many adjustments to geometry, clipping and displacements.
  • Adjustment Updated English file and VGUI photos.
  • Adjustment Increased length of roof edits near roof spot in zone A.
  • Adjustment Moved spawn points that were stuck inside props.
Version 7 (zs_inferno_v7) 7d
  • Addition Added English file.
  • Addition Added playerclips to the tops of lamps inbetween zone A and B.
  • Addition Placed decorations in unreachable area inbetween zone A and B.
  • Addition Added round win announcements from cancelled Dust II ZS port.
  • Adjustment Most graffiti watermarks replaced with new GameBanana poster.
  • Adjustment Main zone B defensible spot entrances and props adjusted.
  • Adjustment Zone A control point area and hallway near spawn made more defensible.
  • Adjustment Four-door spot at zone B reduced to two doors.
  • Adjustment Major optimisation improvements and full HDR compile done.
  • Adjustment Fence support positions and lightmap scales adjusted.
  • Adjustment Props outside playable area are now solid.
  • Adjustment Several other clipping, physics and shadow edits.
  • Removal Deleted balcony at zone A that appears reachable but is not.
  • Removal Removed broken easter egg.
Version 6 (zs_inferno_v6) 28d


1. Description

Zombie Survival Inferno, or zs_inferno_v7, is an optimisation of Emolga's CS:GO Inferno port for TF2, specifically designed for use in the Zombie Survival gamemode. Notable changes to the map include the conversion of BLU spawn into a graveyard, and rearrangement of props and brushes. You can play Medic VS Engineer (Zombie Survival) on Rushy Servers. Note that I am only responsible for the restructuring of this map. Everything else belongs to Emolga.

2. Play Requirements

A private playtest can be performed without the need of the Zombie Survival gamemode. In order to load the map, open Team Fortress 2 and type in the developer console "map zs_inferno_v6" without quotations.

To simulate the height of the double jump that Medics have in Zombie Survival, type "sv_gravity 400". To restore gravity to normal, type "sv_gravity 800".

3. Links and Credits

Servers that run this map here

Most textures, models and sounds belong to Valve Corporation. Modifications made to suit Zombie Survival by Jack (Jack5) Stringer. See sidebar for more credits.

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Credits

Original Authors
Chris Auty
Original author
Valve Corporation
CS:S and CS:GO port
Hidden Path Entertainment
CS:GO port
Contributors
Emolga
Team Fortress 2 port
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Zombie Survival optimisation

Submitter

jack5gamebanana avatar
jack5gamebanana username pic Joined 5y ago
NPMO Manager ARMAD Manager SMBX Manager PRTL Manager
DEAD
3,371 points Ranked 2370th
24 medals 5 rare
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Thanked 50 submitters Medal icon
  • Became a Studio Leader Medal icon
jack5gamebanana avatar
jack5gamebanana

Creator
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Details

Version
7

Attributes

Textures
Aesthetic
Default
Environment
Outdoor
Time of Day
Daytime
Biome
Grassland
Size
Medium
Season
Summer
Zone
Suburb
Development State
Stable

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