Jungle Japes

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Updates

v1.2
  • Fixed the ledges for legal, hazard, and non hazard forms.
  • Removed any unnecessary files which older sm4sh explorer versions has issues with.
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KillzXGaming
6mo
v1.1
  • Fixed UV scaling for roof and floor.
  • Added legal version
  • Added Jungle Hijinxs omega port. (No i cannot do this over normal form and cannot put the hazard version over either one)
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KillzXGaming
6mo
Jungle Japes makes way to Smash 4! Huge thanks to KTH for testing, and DSX8 for material help. Also Jam1garner,, Ploaj, and smb123w64gb for forge making this possible.

Features:
Full animation including
-Cranky Kong
-Lamps
-Birds
-Butterflies
-Klaptrap
-Water
-Sun rays
-fire
-Splash effects

Particles rotate with camera
Custom fog colors and parameters
Water pulls players to the left
Klap Trap can K0 players (Uses hurt collisions so will not be perfect)
Omega wi fi safe variant
Hazardless version (fall through water like melee, no klap trap)

Q&A
Why no water from pirate ship?

-Since i can't control the height, i didn't bother with this. If a solution is found i will make one using this.

What version is this from?


-From brawl. Omega is a hybrid of 3ds and brawl, 3ds having the platform. Reason is that the 3ds uses lower poly models and textures.

Why is klap trap seem unreliable at killing sometimes?

-Uses a hurt collision so i cannot make it perfect. Once hitboxes get figured out for stage it could be possible however those are sometimes hard coded. 

How do you port this over to other stages?

-Read the ReadMe file which explains it.

Is this WiFi safe?

Yes, the Omega variant is wi fi safe. The others are not. 

Why do CPU's suicide sometimes?

They think the moving water collision is something they can walk on. I advise using the hazard less version instead if this bugs you as i have no workarounds for this. 

If anyone has any issues with the stages ported, please tell me and specify the one that has an issue. I tried giving many current options.

Alternate SSPs can be found here by Force | Nix

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Posts

  • 8d
    MistehTimmeh avatar
    Member Joined 4y
    For some reason the stprm file for the Legal Variant over Kongo Jungle 64 is called XKart_stprm.
    Weenie
  • 4mo
    PhysicBerry avatar
    Member Joined 1y
    I made an edit to this stage, changing some models and hitboxes, and I wanted to ask; May I release this version on GameBanana? I will fully credit you, as my work is just an edit of your port. Some people showed interest in my edit, and I wanted to make sure that it is acceptable with you first! Thanks for your time!

    10/10

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    Mantra
    Adventurer
  • 4mo
    KillzXGaming avatar
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    Posted by McDuckletts

    Posted by KillzXGaming

    Posted by McDuckletts

    I put the omega version of this stage over Mario Kart Brawl, but the sound effects from the original stage still play. Any Idea how to fix this?
    Did you put it over omega mario kart? Don't think that one has sound effects. If you mean music, then you can edit that with the music plugin pretty easily. 

    no, omega mario kart does have sound effects for the shy guy karts driving in the background
    Oh that is interesting. I never would've figured that stage would have sound effects considering it didn't have a nus3bank file in it, guess you'll need to try another stage. 
    • Thanks x 1
    Bananite
  • 4mo
    McDuckletts avatar
    Member Joined 5mo
    120 points Ranked 24782nd
    Posted by KillzXGaming

    Posted by McDuckletts

    I put the omega version of this stage over Mario Kart Brawl, but the sound effects from the original stage still play. Any Idea how to fix this?
    Did you put it over omega mario kart? Don't think that one has sound effects. If you mean music, then you can edit that with the music plugin pretty easily. 

    no, omega mario kart does have sound effects for the shy guy karts driving in the background
    Bananite
  • 4mo
    KillzXGaming avatar
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    Posted by McDuckletts

    I put the omega version of this stage over Mario Kart Brawl, but the sound effects from the original stage still play. Any Idea how to fix this?
    Did you put it over omega mario kart? Don't think that one has sound effects. If you mean music, then you can edit that with the music plugin pretty easily. 
    Bananite
  • 5mo
    McDuckletts avatar
    Member Joined 5mo
    120 points Ranked 24782nd
    I put the omega version of this stage over Mario Kart Brawl, but the sound effects from the original stage still play. Any Idea how to fix this?
    Bananite
  • 6mo
    sora31245 avatar
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    Posted by KillzXGaming

    Posted by sora31245


    that doesn't look like this at all

    Image result for dreamland 64 hd remakeImage result for dreamland 64 hd remake

    Yeah i can try. Only difficult part would be to have the animations from it match exactly with the one used for smash 4 so the wind and stuff all match. 

    thank you so much lol
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    Mantra
    The Pika! club
  • 6mo
    KillzXGaming avatar
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    Posted by sora31245


    that doesn't look like this at all

    Image result for dreamland 64 hd remakeImage result for dreamland 64 hd remake

    Yeah i can try. Only difficult part would be to have the animations from it match exactly with the one used for smash 4 so the wind and stuff all match. 
    Bananite
  • 6mo
    sora31245 avatar
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    Posted by derpling

    Posted by sora31245

    Could you make the fountain of dreams that was used in project m and or dream land 64 HD remake?
    Apparently, porting stuff from Melee is really tough-- like, an import of FoD already exists on this site, but it doesn't have any animations.

    HD Dreamland is already up on here as well:

    http://gamebanana.com/maps/190810

    that doesn't look like this at all

    Image result for dreamland 64 hd remakeImage result for dreamland 64 hd remake
    • Agree x 1
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    Mantra
    The Pika! club
  • 6mo
    derpling avatar
    derpling Offline
    Member Joined 10mo
    465 points Ranked 9202nd
    Posted by sora31245

    Could you make the fountain of dreams that was used in project m and or dream land 64 HD remake?
    Apparently, porting stuff from Melee is really tough-- like, an import of FoD already exists on this site, but it doesn't have any animations.

    HD Dreamland is already up on here as well:

    http://gamebanana.com/maps/190810
    Peachy!

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Credits

Key Authors
KillzXGaming
Ported models, animations, material animations, ect
Original Authors
Nitendo
Smash Bros
HAL Laboratory
Models/animations
Contributors
Demonslayerx8 avatar
Demonslayerx8 avatar Offline
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Helped with materials. Fixed some buggy animations with bone stuff.
KTH avatar
KTH avatar Offline
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Tested the stage and provided feedback on what to change/add.
Special Thanks
Ploaj
Forge. Dae importing
smb123w64gb
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Original max script
jam1garner
jam1garner Offline
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Lvd stuff and forge.

Submitter

KillzXGaming avatar
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KillzXGaming
Creator
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Category

Details

Attributes

Environment
Outdoor
Size
Medium
Development State
Final/Stable
Textures

Stats

Posts
29
Views
7,338
Downloads
2,452
Date Added
6mo
Date Modified
6mo
Date Updated
6mo

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  • Best of Yesterday Feb 19 2017
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