res file fixed (thanks to mapsbykritic)
Posted by mapsbykriticHi thanks but I thought I fixed the problem beforehand, did you had any issue ?
Hi! Nice job!
I fixed problem with directory: valve/sprites/etc with a BSPEdit programm (without decompilation):
Also, this is more correct res-file:
Posted by FregiraBut I don't think it a positive solution to make the paths dark and narrow. It bothers players more than that of a balance problem.Posted by Flora CanouHey! thanks for the feedback. the asymmetrical layout of the map is done to balance the gameplay, because, on a early version of the map, I realized after testing that the map advantage Ts so I made these dark narrow paths to favor strategic siege of the Bombsite A.
Posted by Clener74haha, its because these engines are in fact not too diferent, so with enough light tweaking and thanks to the amazing Vulzacn HL Tools, it's (almost) possible to make miracles ;)
Holy fuck, this looks like a CS:S map! Nice work with these aesthetics, dude!
Posted by Foofinoothanks!
Nice work, that looks really good !!
Posted by papaschlangethanks a lot mate!
Real beauty! A well-deserved 10 from me.