CP_Orange - Natural

A Map for Team Fortress 2

Members see zero ads. Membership is 100% free

Updates

menu
1.2 update 9d
  • Optimization A bunch of func_detail optimizations for overall performance
  • Improvement Improved lighting and the quality of shadows
  • Improvement Minor decorations and enhancements to the 3D Skybox
  • Improvement Revamped the Byre areas to fix a few issues with them, as well as provide more cover inside
  • Tweak Several retextures and scaling changes
  • Tweak Added more detail to some places
  • Removal Removed building restrictions from bases' wooden crates
  • Tweak Ambiental sounds now play less frequently
  • Addition The map's main goal is now displayed on new rounds
  • Tweak Jumping on the tiny wooden crates beside the spawn is now an easier achievement
  • Improvement Improved bots' navigation
  • Improvement Improved Clip brushwork
  • Addition Added new Control Point icons and improved the layout in HUD
  • Adjustment Renamed the Control Points
  • Tweak Brighter spawn interiors
  • Addition Added particles to the lamps in spawns
  • Adjustment Moved the resupply cabinets closer to the exit doors in spawn
  • Addition Spawn doors now properly produce metallic impact sounds and decals
1.1 Update 2y
A 5-Control Point map, 'CP_Orange: Natural' is an attempted overhaul of the classic 'cp_orange_x' & 'cp_orange_x3' maps, modernizing the main experience featuring an Alpine-themed environment and redesigned places, alongside lots of bug fixes.

The spawns have been redesigned to offer protection and a much better flow for players, especially Engineers. Minor gameplay balancing includes the slight increase on the time it takes to capture the final Control Points, the addition of new ammo packs and health kits under both bridges of the central Tower, and more cover for the second Control Points.

What once started as a simple project wouldn't have been possible without them:
> WhiteWolf_X: creator of the first cp_orange_x map for TF2. Permission to create my own variation
> GGODD2: creator of cp_orange_x3. Permission to edit it and create my own variation
> Mapeadores.com & TF2Maps.net: minor trivia with texturing and issues with displacements 

NOTE: this map already comes with an optimized/upgraded ".nav" file embedded in it, so don't create one yourself!

Consider rating the map on the Steam Workshop! http://steamcommunity.com/sharedfiles/filedetails/?id=477653262

Files

  • Engie Boy 6000 Green Gremlins Flag
    Affiliation
    Green Gremlins
    access_time 9d
    Thank god.
    ⏫Fallout + Tf2 =⏫ avatar
    Mantra
    ⏫Fallout + Tf2 =⏫
    URL to post:
  • MOCOLONI avatar
    MOCOLONI Joined 6y ago
    Offline
    5,331 points Ranked 1203rd
    13 medals 1 rare
    • 6 years a member Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    • Returned 100 times Medal icon
    access_time 2y
    Posted by GreatDig

    I think that there's not enough medkits
    The original cp_orange maps didn't include any Pickups. While I tried to stay sticky to these maps (and barely did so with the layout), I added the minimal feature to make it as fair as on these maps, rather than spreading them everywhere like on many other cp_orange maps. If I ever finish this map's winter/christmas sequel, I swear I'll be adding more Pickups than just leaving some under the bridges!

    Note that the Pickups in this map are random, not just Medium health kits. It's all written in the description.
    URL to post:
  • GreatDig avatar
    GreatDig Joined 3y ago
    Offline
    141 points Ranked 60978th
    access_time 2y
    I think that there's not enough medkits
    Bananite
    URL to post:

Embed

menu
Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Credits

Authors
whitewolf_x
whitewolf_x Joined 12y ago
Offline
566 points Ranked 44234th
Creator of the first cp_orange for TF2
GGODD2
GGODD2 Joined 13y ago
Offline
3,502 points Ranked 2264th
10 medals 1 legendary 1 rare
  • 10 years a member Medal icon
  • 6 years a member Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
  • 1 post awarded Exemplary Feedback Medal icon
  • One month a member Medal icon
Edited 'cp_orange_x' and created cp_orange_x3
MOCOLONI
MOCOLONI Joined 6y ago
Offline
5,331 points Ranked 1203rd
13 medals 1 rare
  • 6 years a member Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • 2 years a member Medal icon
  • Returned 100 times Medal icon
Edited 'cp_orange_x3' with permission from both authors and created cp_orange_x3_natural
Special Thanks
TF2Maps.net
Helped with a few things
Mapeadores.com
Helped with a trivia related to texturing

Submitter

MOCOLONI avatar
MOCOLONI Joined 6y ago
Offline
5,331 points Ranked 1203rd
13 medals 1 rare
  • 6 years a member Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • 2 years a member Medal icon
  • Returned 100 times Medal icon
MOCOLONI
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!

Game

Sign up to access this!

Category

License

menu

Details

Version
1.1

Attributes

Development State
Final/Stable
Time of Day
Daytime
Season
Summer
Climate
Fog
Biome
Grassland

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • favorite 5
  • cloud_download 824
  • remove_red_eye 3.6k
  • mode_comment 4
  • access_time 2y
  • access_time 9d
  • refresh 9d

More from Submitter

menu

More Control Point Maps