GameBanana shows no ads to members. Sign up now!
Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

Tobruk

A Map for Day of Infamy

“ Unique theme and setting but needs a lot of work on construction and scale to match other maps. Most of the streets are quite empty. They could benefit from a bit more cover and detail to make it more appealing for the player to advance through the streets. The buildings look generic and can use more detail and textures, a bit more color wouldn’t hurt the visual side of the map. The gameplay is solid, and firefights are quite memorable when fighting from building to building. The dusty feel helps with selling the setting and makes it a lot more intense when bullets are flying around your head. Something to consider is to replace the church with a different structure, maybe a hotel or something else that fits better in the environment. Overall Tobruk has a lot of potential, and we hope to hear more from it in the future. ”

Siege of Tobruk

Map for the DOI mapping contest 2016.

Tobruk ,Location North Africa.
The town of Tobruk was apart of the North African Campaign during WW2. This Campaign focused on controlling the towns of Africa, along with the capture and defense of the Suez Canal.

Towns such as Tobruk were crucial 'capture points' for protecting the Suez Canal. My map is not an accurate representation of the town itself. However is inspired by it.

My Map focuses on close-quarter streets and wide open battle areas, perfect for any roll to enjoy! This map has been tested constantly from the ground up with all gamemodes. Liberation and Offensive are packed within the final version. This map is not finished, however is planned to be finished during start-mid of 2017.

Thank you for reading, I hope you enjoy - Daruth505

Send feedback to Daruth505 // Steam // Twitter.
Created by Daruth505 for DOI mapping contest 2016.



Files

Alternate File Sources

Sign up to access this!
  • 4y
    Posted by Foofinoo

    It looks pretty cool !! 

    I feel there is a little bit of de_dust in it. Also, it remind me some missions from Call Of Duty 2 or 3 (because it take place in North Africa too)
    :) appreciate the feedback, thats lovly to hear. Reminding you of CoD2 is a massive complement to me, in some form. TY

    • Cheers x 1
    Bananite
    URL to post:
  • Foofinoo avatar
    Foofinoo username pic Joined 7y ago
    Dead
    Cell 1 Flag Affiliation: Cell 1
    21,010 points Ranked 274th
    33 medals 3 legendary 8 rare
    • Returned 5000 times Medal icon
    • 15+ Entries! GameBanana’s Christmas Giveaway 2016 Medal icon
    • 15+ Entries! GameBanana’s Christmas Giveaway 2017 Medal icon
    • 2nd Place - Marble Tracks Redux Contest Medal icon
    • Returned 1000 times Medal icon
    • Submitted 20 Maps Medal icon
    Foofinoo avatar
    Foofinoo
    Cell 1 Flag
    Affiliation
    Cell 1
    4y
    It looks pretty cool !! 

    I feel there is a little bit of de_dust in it. Also, it remind me some missions from Call Of Duty 2 or 3 (because it take place in North Africa too)
    Professional Crastination avatar
    Mantra
    Professional Crastination
    URL to post:

Embed

Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Credits

Creator
Daruth505
Daruth505 Joined 5y ago
Offline
Creator

Submitter

Daruth505 avatar
Daruth505 Joined 5y ago
Offline
Daruth505
Creator
  • Paypal Donate
Sign up to access this!
Sign up to access this!
Sign up to access this!

Development Info

Notes
[Update 1]
After Festive fix

Fixed Log:
>Fixed some see-through walls within easy player viewing.

>Removed an invisible wall blocking a doorway!

>Fixed a breakable Fence from floating.

>Known exploits dealt with, allowing players to access inaccessible areas.

>Removed invisible barriers on Wspawn rooftop.

>Adjusted some props fading.

General:
>Fog adjustments within the level, might still need one last tiny tweak.

>Navigational tweaks.

>Smoothed certain terrain areas.

>Replaced some dev textures.

Fixes, Hope you had a lovly festive holiday.
Looking into building errors that players are currently experiencing.
Your support is appreciated, so thank you!

[Update 2]
Supportive fix
Thank you for all the kind feedback so far! This change log will focus more on fixes.

Fixed Log:
>Players may've encounter some big building errors, these are FINALLY FIXED! This took a long time to track, learn and fix. This consisted of Brush based errors.

>Fixed floating rubble at Wspawn.

>Closed off an out-of-bounds area to prevent players from viewing unintended locations.

>Cleaned up some building trims.

>Fixed more terrain seams/holes.

>Fixed a wide variety of specular/reflection related issues.

>Some small bushes/vines created massive shadows, most of them are fixed.

>Replaced 90% of dev-textures left.

>Currently changed the main roads length to include a turn (out of bounds).

General:
>Tobruk now has an alternative test build (not public). This will help with the creation process, in order to test bigger additions/changes to the map itself. Some of these well tested additions may be added to the current map. Additional map changes and/or more gamemodes are currently being tested.

There will always be some fixes needed throughout the process of creating a level, Im currently looking into: Lighting errors.

Thank you for your continued support!

Game

Sign up to access this!

Category

Sub-category
Liberation
Super-category
Multiplayer

License

TobrukDaruth505NewWorld



Details

Version
Unknown

Attributes

Structure
Church
Biome
Desert
Zone
City
Time of Day
Daytime
Environment
Size
Large
Aesthetic
Default
Development State
Beta
Textures
Default

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • 1
  • 340
  • 4.1k
  • 2
  • 4y
  • 4y

More Liberation Maps