gm_VertiCo

A Map for Garry's Mod

Yo, buddy. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending VxPx points.
  • Post: Give VxPx your thoughts on this Map.
  • Vote: Help VxPx win the Monthly Awards.
  • Rate: Give this Map a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Map.
  • Watch: Get notified when this Map is updated.
Mascot

Join the community!

Sign up

Already a Bananite? Login

Updates

Beta 3
  • Addition 86: added an empty room
  • Addition 89: Increased the number of player spawns
  • Tweak 86: changed window textures
  • Tweak Allowed more light to shine on lower floors
  • Adjustment 86: moved the secret room somewhere else
  • Adjustment Changed fog type
  • Adjustment Changed some details in the Gman's room & allocated him next to the Secret room for accessibility
  • Adjustment Moved precipitation above the building
  • Adjustment Increased the amount of rainfall
  • Adjustment 86: Adjusted prop placement
  • Adjustment 86: Adjusted cubemap position
  • Improvement Increased the height of the map
  • Feature Fog can be turned on and off in the secret room
  • Feature The fall damage for the interior and around the exterior of the building can be turned off via the Secret room
  • Feature Secret room now has map controls
  • Feature The lower floors are now accessable by turning off the floor walls in the Secret room
  • Removal Removed area portals due to issues
  • Removal 87: Removed the climbable attribute from the physics ladder
Preparing for beta 4's upload.
Will remove beta 2 soon...
VxPx avatar
VxPx Being Lazy
Member Joined 3y
376 points Ranked 11247th
VxPx
2mo
Beta 2
  • Addition HDR is now available
  • Addition Added some more secrets
  • Addition Added more custom textures*
  • Addition Added bump maps for new custom textures*
  • Addition Added cover for floor 86
  • Addition Added a ground shake when the elevator starts moving
  • Addition Added more custom sounds*
  • Addition Added fog**
  • Tweak Fixed cubemap errors
  • Tweak improved upon and replaced textures
  • Tweak Skybox tweaks and improvements
  • Adjustment Changed the color of the lights on floor 86
  • Adjustment Changed call button textures on all floors
  • Adjustment Relocated camera
  • Adjustment Changed water texture in floor 86's "secret room"
  • Adjustment Decreased light strength for floor 86
  • Improvement Aesthetics added to spotlights
  • Improvement Overall prop removal, replacement, and addition
  • Improvement Lowered height of lights on floor 86
  • Optimization Considerable amounts of optimization
*Additional custom sounds and textures have been added. See the readme text file for instructions on how to install these if they are not already in the map itself.

**Fog is available in the map, but not optimized nor fully implemented

gm_Vertico_b3 is now available on the Garry's Mod Workshop as an addon!
VxPx avatar
VxPx Being Lazy
Member Joined 3y
376 points Ranked 11247th
VxPx
11mo
More than 900 feet above the city lights gm_VertiCo will give you a view that will most certainly give you acrophobia.

Map Features:
-3D Skybox
-4 blank canvas floors
-Secrets
-Functioning multi-floor elevators with call buttons
-semi realistic deaths
-breakable windows and support columns
-a gloomy atmosphere
-strafe jumps

Small map I initially developed for peer-to-peer sandbox servers, however the map can probably be used with other gamemodes.

This map also includes the custom textures used in the maps' creation. See the readme text file for more information.

Files

Alternate File Sources

Posts

  • 6mo
    leverine avatar
    leverine Offline
    Member Joined 6mo
    Is it okay if I upload this to the workshop?  I'll credit you in the description, along with a bunch of "I DID NOT MAKE THIS DON'T ASK ME TO DO ANYTHING WITH IT".
    Bananite
  • 11mo
    VxPx avatar
    VxPx Being Lazy
    Member Joined 3y
    376 points Ranked 11247th
    Posted by Lord Canistra

    For a map with 3D skybox, the background cuts off really sharply.
    First, thanks for the feedback :)

    I'll probably have a fix for that today or this weekend. I decided to release beta 2 since my main goal of improving the playable area's aesthetics was done. 
  • 11mo
    Lord Canistra avatar
    Member Joined 10y
    11,878 points Ranked 359th
    20 medals 1 legendary 3 rare
    • 1st Place - 2016 Winter Mapping Contest Medal icon
    • 6 years a member Medal icon
    • 2nd Place - Beneath the Dust Mapping Contest Medal icon
    • Returned 1000 times Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    For a map with 3D skybox, the background cuts off really sharply.

Embed

Share banner
Image URL:
HTML embed code:
BB embed code:
Markdown embed code:

Credits

Key Authors
VxPx
VxPx Offline
Member Joined 3y
376 points Ranked 11247th
Author
Playtesters
Kickflip329 (steam)
Playtester
NOER (steam)
Playtester
dafletch01 (steam)
Playtester

Submitter

VxPx avatar
VxPx Being Lazy
Member Joined 3y
376 points Ranked 11247th

VxPx
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!
  • Paypal Donate
Sign up to access this!

Category

Details

Version
b3

Attributes

Development State
Beta
Textures
Custom & Default
Size
Small
Environment
Time of Day
Nighttime
Climate
Raining
Zone
Structure
Office
HDR
Available

Stats

Posts
4
Views
8,738
Downloads
4,422
Total Downloads
4,422
Date Added
11mo
Date Modified
2mo
Date Updated
2mo

Scores

  • Not yet rated
Sign up to access this!

Development Info

Notes

Bugs 

Yes, like every other map in existence, this one also has bugs to squash.

Notably some cubemap errors with weapon models and lighting as well as incorrect textures in some areas.

Specific Software

My profile includes a list of software used for this map, however, i used the demo version of "IconXP" to create the elevator buttons. Link

Elevators

I used func_movelinear(s) for the elevator platforms
(Yes i tried using both tracktrains and tanktrains, but for simplicity and less headaches i opted for the movelinears)

Goals

This is probably the first polished map I have ever released (and no, the two other ones I made don't count. I'll probably get around to fixing those soon...)

I finally figured out 3D skybox properties, and the fact that a new PC is in order.

Future 

In the future, given enough feedback, I'll go back and revise the map, I might even release a port for other specific gamemodes.

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+

More from Submitter

bcp.crwdcntrl.net tracking pixel