vsh_skytowers_b3

A Map for Team Fortress 2

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Updates

MapParentSubmitterStats
  • - Fixed the horribly designed stairs, and added playerclips to them.
  • - Added playerclips on windows to stop players from standing on them
  • - Repositioned the barrels in the lower room of the main tower to avoid the barrels getting in players' ways.
  • - Added some minor details
  • - Added a way for classes like Heavy and Spy to get up to the roofs of the four non-main towers.
Beta 3 (b3) Update 2y
  • - Fixed the teleporter not working when Hale falls off the towers.
  • - Added ground at the bottom of the towers and made the towers larger.
  • - Fixed some texture issues.
  • - Added a new room at the bottom of the main tower (the one with the control point).
Beta 2 (b2) Update 2y
A map that has four towers that are all connected to each other that connect to a giant main tower which holds the control point.

The four buildings have the same design. Just different colors for different teams. (Two for RED, two for BLU.)

Health kits:
Small: 9
Medium: 2
Large: 0

Ammo:
Small: 9
Medium: 2
Large: 0

Files

  • Clener74 avatar
    Clener74 username pic Joined 7y ago
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    Clener74 avatar
    Clener74
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    2y
    Posted by V O C T O R

    Posted by Clener74

    I've always wondered, why do VSH maps need control points?
    I think it's so the game ends faster by choking out a lone hiding player who doesn't want to fight or get killed.
    Oh, you mean someone hiding or running away on purpose as Hale.
    Well, that's pretty understandable! Though I don't really understand how it works, given how I've never seen anyone cap it during my VSH games.
    No one beats me at Puyo Puyo. avatar
    Mantra
    No one beats me at Puyo Puyo.
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    Voyager Essex Joined 3y ago
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    2y
    Posted by Clener74

    I've always wondered, why do VSH maps need control points?
    I think it's so the game ends faster by choking out a lone hiding player who doesn't want to fight or get killed.
    Destroyer of Paradoxes
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  • Clener74 avatar
    Clener74 username pic Joined 7y ago
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    Clener74 avatar
    Clener74
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    2y
    I've always wondered, why do VSH maps need control points?
    No one beats me at Puyo Puyo. avatar
    Mantra
    No one beats me at Puyo Puyo.
    URL to post:
  • KCommieK avatar
    KCommieK Joined 2y ago
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    2y
    Its got great atmosphere and design to it,a great map in my opinion
    Hot Sauce in the Eye
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  • WierzbaGames avatar
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    2y
    good
    BobKomixxyPolska
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Credits

Key Authors
TronJon
Made the map.

Submitter

TronJon avatar
TronJon Joined 3y ago
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TronJon
Creator
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Details

Version
Unknown

Attributes

Environment
Outdoor
Time of Day
Daytime
Season
Summer
Structure
Office
Aesthetic
Default
Development State
Beta
Size
Large
Textures
Default

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