Tabuu's Residence

A Map for Super Smash Bros. for Wii U

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Updates

Version 2.5.1
  • BugFix Master Core no longer renders through the stage
  • Optimization Minor optimization
  • Added video preview by DSX8 to the description
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Dr. HyperCake
7d
Version 2.5
  • Improvement Improvements to background animation and appearance
  • BugFix Fixed issues with render order of some background models
  • Adjustment Lighting changes
  • Improvement More suitable positional lighting for fighters
  • Adjustment Updated transparency for platform models
  • BugFix Significantly improved functionality in Classic Mode
  • Optimization Optimizations to improve performance and loading times
  • Addition Added a "Super Smash Bros. Brawl" game icon UI
  • Tweak Regular version: made item spawn positions accurate to Brawl
  • Addition Regular version: added Brawl-accurate item spawn frequencies
  • Addition Regular version: added player spawns for 8-Player Smash
NOTE: If you have previously installed this mod and are installing this update, please make sure to uninstall the mod first. You can do this by right-clicking on the 'End_f' folder in Sm4shExplorer and selecting 'Remove mod files'.

This update should be the last major update, for a while at least.
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The final level of Super Smash Bros. Brawl's Subspace Emissary mode, brought to Smash 4 as a stage! This stage is over Final Destination.

There are two versions of the stage. Each is in a separate download on the download page. Both versions include UI for the stage.



The Regular version IS NOT wifi-safe, preserving the collisions of the original stage from Brawl, as well as its camera and KO boundaries.

It also features the item spawn frequencies that the original boss battle with Tabuu had - this excludes many items from spawning on this stage, so this would usually not be preferred unless you want authenticity. If you want to remove this and use the standard item spawn frequencies of Final Destination, do not use the modified 'item_stage_gen_param.bin' file.



The Wifi-Safe version IS Wifi-Safe, and features a scaled down version of the main platform, as well as Final Destination's crystals to visually match Final Destination's collisions. If you're downloading this version, make sure to scroll down on the download page. The link at the top of the download page is the regular version.



The stage does still have some inconsistencies with the original Brawl appearance, however these are mostly minor, and I hope to fix them in future updates to this stage. See the devnotes of this submission for details.

The stage is functional in Classic mode, with only a few minor visual errors. Details are also in the devnotes.



Video preview by DSX8:

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Posts

  • 11mo
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    Posted by Erroneous-Saiko
    Quick question, What if I wanted to have the physical stage but keep the background from Smash 4 FD what would I put it and leave out?
    In that case, remove every folder from the model folder except for stc_Blue_set and stc_End_f_base_set. Do keep in mind that the backgrounds of FD might make the stage very hard to see.
    Baker of Mods
  • 11mo
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    Quick question, What if I wanted to have the physical stage but keep the background from Smash 4 FD what would I put it and leave out?
    How did I get here?
  • 11mo
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    Posted by ItalianStallion
    So, the background is not animated at all, or only this scene is animated?

    A true shame because it's one of the nicest animated backgrounds Brawl contained.

    By the way, have you thought about importing it over Sm4sh FD? If not, I might possibly do it for my personal use.
    The background is animated, it just doesn't change from this scene. Technical difficulties prevented me from porting the full, cycling background.

    I don't know what you mean specifically by "importing it over Sm4sh FD".
    Baker of Mods
  • 11mo
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    So, the background is not animated at all, or only this scene is animated?

    A true shame because it's one of the nicest animated backgrounds Brawl contained.

    By the way, have you thought about importing it over Sm4sh FD? If not, I might possibly do it for my personal use.

    9/10

    Stage Creator
  • 11mo
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    Posted by Dr. HyperCake

    Posted by WILLisXJ9
    I can't fit the whole list of model files from S4E on my screen but I have a pic of them in my workspace

    http://i.imgur.com/820oMrK.png
    That looks fine to me. Are you doing anything out of the ordinary when you build/after building? Aside from that, I'm not sure why it shouldn't be working.

    Everything builds and loads fine, I had Space Destination before installing this mod so I assumed it was some files still from there, but like I said I tried it on a new workspace and the same thing happened.
    Bananite
  • 11mo
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    Posted by WILLisXJ9
    I can't fit the whole list of model files from S4E on my screen but I have a pic of them in my workspace

    http://i.imgur.com/820oMrK.png
    That looks fine to me. Are you doing anything out of the ordinary when you build/after building? Aside from that, I'm not sure why it shouldn't be working.
    Baker of Mods
  • 11mo
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    Posted by Dr. HyperCake

    Posted by WILLisXJ9
    So both versions of the stage for me end up having a planet below the stage itself then a little bit of one in the background, plus the bright light from the original FD is still there. I tried it with a new workspace but still the same results. Any possible reasons?
    I'm not sure why that would be happening, as this mod includes files to remove the models of the original FD. Would you care to show me a screenshot of your data\stage\melee\End_f\model folder in Sm4shExplorer after installing?

    I can't fit the whole list of model files from S4E on my screen but I have a pic of them in my workspace

    http://i.imgur.com/820oMrK.png
    Bananite
  • 11mo
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    Posted by WILLisXJ9
    So both versions of the stage for me end up having a planet below the stage itself then a little bit of one in the background, plus the bright light from the original FD is still there. I tried it with a new workspace but still the same results. Any possible reasons?
    I'm not sure why that would be happening, as this mod includes files to remove the models of the original FD. Would you care to show me a screenshot of your data\stage\melee\End_f\model folder in Sm4shExplorer after installing?
    Baker of Mods
  • 11mo
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    So both versions of the stage for me end up having a planet below the stage itself then a little bit of one in the background, plus the bright light from the original FD is still there. I tried it with a new workspace but still the same results. Any possible reasons?
    Bananite
  • 11mo
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    Posted by t0ms0nic
    -snip-
    Thanks a bunch!

    I think the only one of these problems that would be fixable is the invisible energy balls, if even that. I'll take a look, but I don't remember modifying their model at all, so it could just be unfixable.

    Although, the undersized background might be fixable, but it'd require me to switch to a different background model, and this issue is purely cosmetic and only lasts for a few seconds anyway.
    Baker of Mods

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Credits

Key Authors
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Porting the stage
Original Authors
Nintendo
Super Smash Bros. Brawl assets
Sora
Super Smash Bros. Brawl assets
HAL Laboratory
Super Smash Bros. Brawl assets
Paon
Super Smash Bros. Brawl assets
Monolith Soft
Super Smash Bros. Brawl assets
Intelligent Systems
Super Smash Bros. Brawl assets
Contributors
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Stage nameplate
Special Thanks
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Video preview, originally assisting with animation material values
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Originally assisting with translucency material values
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Originally assisting with material animation and more
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Smash Forge development
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Submitter

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Category

Sub-category
Final Destination
Super-category
Stages

Details

Attributes

Miscellaneous
Wifi Safe
Environment
Space

Stats

Posts
87
Views
21,219
Downloads
7,149
Date Added
11mo
Date Modified
7d
Date Updated
7d

Featurings

  • Today's Pick Nov 29 2016
  • Best of Yesterday Nov 30 2016
  • Best of the Banana Dec 1 2016
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Development Info

Notes
The stage is not 100% consistent with Brawl. These are the known inconsistencies:
  • Due to existing limitations in stage porting, the background's appearance differs from Brawl. As an example, the animation on the 'kaleidoscope' background is not the same as Brawl due to a current lack of feasible UV rotation in Smash 4.
  • The translucency of the stage may not be completely accurate to Brawl.
  • Smash Balls can still spawn when using the Brawl-accurate item spawn frequencies.

There are some issues present in Classic Mode:
  • The inital camera animation for the entrance of Master Hand and/or Crazy Hand shows the edges of the background models.
  • Occasionally, the background will partially flicker while fighting Master Core.
  • Some minor visual effects of Master Fortress are missing.



In early versions of this mod, a white flash would occur on the stage whenever a fighter suffered strong knockback. Some users would still like the white flash to be present, so here's a guide on re-enabling it:
  1. Get Smash Forge
  2. Open the 'stc_End_f_base_set' model.nud in Smash Forge
  3. Right-click on a Polygon and select 'Edit Materials'
  4. Change the Flags from 'A2001181' to 'A2001101'
  5. Repeat for each Polygon
  6. Save the model.nud file

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