Tabuu's Residence

A Map for Super Smash Bros. (WiiU)

Updates

MapParentSubmitterStats
  • BugFix Master Core no longer renders through the stage
  • Optimization Minor optimization
  • Added video preview by DSX8 to the description
Version 2.5.1 1y
  • Improvement Improvements to background animation and appearance
  • BugFix Fixed issues with render order of some background models
  • Adjustment Lighting changes
  • Improvement More suitable positional lighting for fighters
  • Adjustment Updated transparency for platform models
  • BugFix Significantly improved functionality in Classic Mode
  • Optimization Optimizations to improve performance and loading times
  • Addition Added a "Super Smash Bros. Brawl" game icon UI
  • Tweak Regular version: made item spawn positions accurate to Brawl
  • Addition Regular version: added Brawl-accurate item spawn frequencies
  • Addition Regular version: added player spawns for 8-Player Smash

NOTE: If you have previously installed this mod and are installing this update, please make sure to uninstall the mod first. You can do this by right-clicking on the 'End_f' folder in Sm4shExplorer and selecting 'Remove mod files'.

This update should be the last major update, for a while at least.

Version 2.5 1y
The final level of Super Smash Bros. Brawl's Subspace Emissary mode, brought to Smash 4 as a stage! This stage is over Final Destination.

There are two versions of the stage. Each is in a separate download on the download page. Both versions include UI for the stage.



The Regular version IS NOT wifi-safe, preserving the collisions of the original stage from Brawl, as well as its camera and KO boundaries.

It also features the item spawn frequencies that the original boss battle with Tabuu had - this excludes many items from spawning on this stage, so this would usually not be preferred unless you want authenticity. If you want to remove this and use the standard item spawn frequencies of Final Destination, do not use the modified 'item_stage_gen_param.bin' file.



The Wifi-Safe version IS Wifi-Safe, and features a scaled down version of the main platform, as well as Final Destination's crystals to visually match Final Destination's collisions. If you're downloading this version, make sure to scroll down on the download page. The link at the top of the download page is the regular version.



The stage does still have some inconsistencies with the original Brawl appearance, however these are mostly minor, and I hope to fix them in future updates to this stage. See the devnotes of this submission for details.

The stage is functional in Classic mode, with only a few minor visual errors. Details are also in the devnotes.



Video preview by DSX8:
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  • Espy avatar
    Espy username pic Joined 1y ago
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    12mo
    Would I be able to put this over the Omega Final destination (since I don't notice any differences) and would it still work online? (using the wifi-safe version)
    Not the Sonic Main
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  • Nin10Doug avatar
    Nin10Doug Joined 3y ago
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    1y
    For some weird reason, the background looked buggy while I was playing. Like it started to shake in some of the fases & in 3rd fase, a black like effect started to shake. I did reinstalled everything like I should. (Also I tried the Wifi Safe version.)
    Average Artist & Nintendor
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  • Tabuu Forte Akugun avatar
    Tabuu Forte Akugun username pic Joined 2y ago
    Retired
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    1y
    I miss Tabuu....

    I love this mod though, it looks fantastic. Great job on this.
    • Thanks x 1
    Evil Overlord
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  • no matter which one i click it gaves me the non wifi safe version> please help
    Bananite
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  • ShadowVenom718 avatar
    ShadowVenom718 Joined 3y ago
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    1y
    This stage mod gets really glitchy in classic mode. When it gets to the master giant the stage even disappears. Will this be fixed?
    Bananite
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  • ghosty guy avatar
    ghosty guy Joined 2y ago
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    1y
    it doesn't seem like the wifi safe version is actually wifi safe...

    this occurs on both sides of the stage

    i played on for glory with this stage and in the two matches i played that this stage was selected, my connection was lost as soon as i or my opponent went near either ledge. 

    10

    Fuzzy Pickles avatar
    Mantra
    Fuzzy Pickles
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  • ghosty guy avatar
    ghosty guy Joined 2y ago
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    1y
    this is such an amazing mod. you did a great job.
    definitely one of the best stage mods on the site.

    10

    • Thanks x 1
    Fuzzy Pickles avatar
    Mantra
    Fuzzy Pickles
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  • FVNSPARTAN550 avatar
    FVNSPARTAN550 Joined 3y ago
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    2y
    I just love this stage, thanks a lot! It looks so clean and amazing, those effects are just incredible. However, I find the "high-speed" (I don't know how to name it) effect at the start of a match makes me feel a bit dizzy, since it rotates a bit fast, but maybe that's just me. Thank you so much for doing this.

    9.8

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    Edgehog lover
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  • Kazuhira Mewtwo avatar
    Kazuhira Mewtwo Joined 7y ago
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    2y
    Would it be possible to port the background of this over Melee Battlefield?
    Bananite
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  • Anonymous
    2y
    Rest in peace white knockback flash.
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Dr. HyperCake avatar
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Porting the stage
Original Authors
Nintendo
Super Smash Bros. Brawl assets
Sora
Super Smash Bros. Brawl assets
HAL Laboratory
Super Smash Bros. Brawl assets
Paon
Super Smash Bros. Brawl assets
Monolith Soft
Super Smash Bros. Brawl assets
Intelligent Systems
Super Smash Bros. Brawl assets
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Video preview, originally assisting with animation material values
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Originally assisting with translucency material values
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Originally assisting with material animation and more
Tool Developers
Smash Forge development
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jam1garner
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MTA Creator

Submitter

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Development Info

Notes
The stage is not 100% consistent with Brawl. These are the known inconsistencies:
  • Due to existing limitations in stage porting, the background's appearance differs from Brawl. As an example, the animation on the 'kaleidoscope' background is not the same as Brawl due to a current lack of feasible UV rotation in Smash 4.
  • The translucency of the stage may not be completely accurate to Brawl.
  • Smash Balls can still spawn when using the Brawl-accurate item spawn frequencies.

There are some issues present in Classic Mode:
  • The inital camera animation for the entrance of Master Hand and/or Crazy Hand shows the edges of the background models.
  • Occasionally, the background will partially flicker while fighting Master Core.
  • Some minor visual effects of Master Fortress are missing.



In early versions of this mod, a white flash would occur on the stage whenever a fighter suffered strong knockback. Some users would still like the white flash to be present, so here's a guide on re-enabling it:
  1. Get Smash Forge
  2. Open the 'stc_End_f_base_set' model.nud in Smash Forge
  3. Right-click on a Polygon and select 'Edit Materials'
  4. Change the Flags from 'A2001181' to 'A2001101'
  5. Repeat for each Polygon
  6. Save the model.nud file

Game

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Category

Sub-category
Final Destination
Super-category
Stages icon
Stages

License

Details

Version
Unknown

Attributes

Miscellaneous
Wifi Safe
Environment
Space

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  • Best of the Banana Dec 1 2016
  • Best of Yesterday Nov 30 2016
  • Today's Pick Nov 29 2016
  • 8.6k DLs
  • 29.1k Views
  • 90 Posts
  • 2ySubmitted
  • 1yModified
  • 1yUpdated

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