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jb_supermario_v13

A Map for Team Fortress 2

Hi, this map mainly created around the end of 2015 and the start of 2016. It took a couple of months to make, and it ran on the Crappy Medical Menn (CMM) Jailbreak servers in late 2015 and early 2016 (which I was an admin on) until the servers sadly shut down.

Just two weeks ago I decided to make some changes to the map and it ran on the FYRE-G Jailbreak servers for the past couple of days. Originally meant to be a private map, I've decided to make the map public.

The map is inspired by zakariasan2

Mini-games include:
-Climb (most popular)
-Obstacle Course
-Sweeper
-Splat
-Soccer
-Danger Below
-Deathrun
-Steady Pace
-Speedrun
-Pool

The map has numerous secrets so have fun finding those. The map is not large and is thus difficult to rebel on, as I concentrated on a map that has fun mini-games rather than large expanse of land to run around on.

Thanks to:
-Zakariasan2 for the inspiration
-Angelboy for the help
-Crappy Medical Menn for embracing the map in 2015
-Fyre-G (and owner adma) for allowing me to test run the map

Was originally going for a Mario theme, but started to just use random textures. Not sure why I named it supermario in the end, but oh well...





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  • ChicagoBen avatar
    ChicagoBen Joined 7y ago
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    3y
    This map needs hint/skips and areaportals asap. Using the console command mat_wireframe 1 you can see all that your computer is currently rendering in the map and these images show that I'm rendering like 80 % of the map at ALL times. 
    http://imgur.com/5TLpFPi
    http://imgur.com/wdEPcNm

    Guide on optimizing.

    http://www.nodraw.net/2009/12/optimization-in-source-a-practical-demonstration/ 
    (G-S.N)Chicago Ben
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  • Buns avatar
    Buns Joined 5y ago
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    4y
    Posted by Araluex

    Posted by Buns

    Great idea, needs better execution. I would suggest toying with nodraw to help VVIS and VRAD + looking into some optimization. 

    My biggest gameplay complaint is that the tiles that retract into the pole at "Climb" retract way too fast, I'm a good strafer and I can't do it unless I can double jump as a scout
    Thanks for the suggestion about better optimization.

    In regards to Climb, the retracting platforms are difficult but many do finish it. I can even do it on heavy, so only the best of the best can complete climb :)


    You're actually right, I've been able to complete it for a while now and so have many others that I know

    Pyro
    URL to post:
  • Araluex avatar
    Araluex Joined 4y ago
    Offline
    4y
    Posted by Buns

    Great idea, needs better execution. I would suggest toying with nodraw to help VVIS and VRAD + looking into some optimization. 

    My biggest gameplay complaint is that the tiles that retract into the pole at "Climb" retract way too fast, I'm a good strafer and I can't do it unless I can double jump as a scout
    Thanks for the suggestion about better optimization.

    In regards to Climb, the retracting platforms are difficult but many do finish it. I can even do it on heavy, so only the best of the best can complete climb :)

    Bananite
    URL to post:
  • Buns avatar
    Buns Joined 5y ago
    Offline
    1,218 points Ranked 23,317th
    4y
    Great idea, needs better execution. I would suggest toying with nodraw to help VVIS and VRAD + looking into some optimization. 

    My biggest gameplay complaint is that the tiles that retract into the pole at "Climb" retract way too fast, I'm a good strafer and I can't do it unless I can double jump as a scout
    Pyro
    URL to post:

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Credits

Creator
Araluex
Creator
Textures
Sphax
Texturer
Mojang
Texturer

Submitter

Araluex avatar
Araluex Joined 4y ago
Offline
Araluex
Creator
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Game

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Category

Sub-category
Jailbreak icon Jailbreak
Super-category
Other/Misc icon Other/Misc

License

Details

Version
Unknown

Attributes

Textures
Custom
Aesthetic
Cartoon
Size
Medium
Environment
Time of Day
Daytime
Season
Summer
Biome
Grassland
Structure
Castle

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