alright man, i tried to fix everything you suggested and then some stuff i found. this is actually like the 5th version but im just going to put v2. see how you like it, too much time sunk into a map i made for me and my buds haha
Even a 1 unit gap is enaugh to block the player. You can try to move the rail internally, put the clip brush (same height of rails) perfectly lined to the wall, and eventually set the rails props collision "not solid". To avoid physics passing through the rail bars, you may even add another clip brush, same shape of the bars, an turn it to func_clip_vphysic.
Ah yes. the shinning glow nonsense was fixed is what I mean to say. I added a few more cube maps and reflections seem to be better. I trashed the yellow metal texture and went with the white brick. adds a little different atmosphere but in my opinion looks better without the weird reflections. fixing everything I can. though I tried the clip brush. while movement is smoother on the model, I'm still getting stuck at the beginning of the rail. if I can't figue out a proper brush setup I'm just going to extend the wall so I don't get stuck at all, but widen the hallway
As I told you, I've built cubemaps and I don't see any shining object. I cannot know how many cubemaps you placed, and where, but if there is at least a cubemap in the center of each room with glass windows, it should be ok.
earlier today i noticed some of the nasty reflections and such and was working on aligning the textures properly. The map is fully playable, i released it before its down to see if like the design was fine before i put too much polish on a piece of shit you know? Do i need more env_cubemap's? also thanks for texture alignment trick, i was doing it manually today and it was a pain.
No problem, mate, I'm always glad to help new mappers for the little I can do. I've built cubemaps in your map and I don't see glowing objects, just got reflections on glass windows, reflective props and crossbow scope. Look at your second screenshot: the metal prop in the wall is casting an ugly dark shadow. It's not your fault, it's a problem of that model, but you can solve it disabling shadows in the prop properties. The yellow metal wall is misaligned between the windows. To correct you must, in texture application mode, left click the first face, then right click the near face keeping Alt pressed. Are small details, probably most of players don't notice it, but we are mappers, and it's good to learn how to use the Hammer's functions. There's some light spot in the wall and in the ceiling, with no light prop. Should be better to add them.
@AlcyToronto firstly,i want to appologize, i remember typing out my response on my other map, but i guess i never posted it. Thank you for your input its deffinetly helped me alot. You are a legend. I tried to take in what you said and fix what i could.
Secondly, thanks for the tip on the barrels, for the life of me couldnt figure that out. Ill be adding your suggestions in now. But one thats important is, i did do the cubemap thing, because all the objects were glowing white at one point, so thats why i had to add the cubemaps, but what is it thats missing? lighting and reflections is a bit rough to learn. I fully appreciate all you've done, and any future help you may provide, i dont have much the way of testers so everything is fully appreciated.