- Were returned the original sound environment from "Half-Life 2", based on objects "soundscapes".
- Completely re-edited the script file for "soundscapes" (now it's inside of “.bsp”map & not change the original scripts in your CS).
- Were inserted more sounds in the general environment & new ambient „targets” for “soundscapes”.
- Re-edited the nav paths of bots.
- Added some new decals & effects.
- Re-edited the system of occluders.
- Fixed other bugs and glitches, added nodraw textures in some places.
Now this map has become even more impressive and frightening. :)
Update log (detailed):
- Added a 3D sky with terrain, trees & buildings (for the sky background).
- A few multilayered destructible columns (in the central block).
- A new spinning fan (in the first left block of terrorists).
- A new road system, near the demolished wall with infantry armored vehicle.
- New sounds of flies (in the ventilation block with dead bodies), which are played only at the entrance in triggers.
- New small terrain around the hole in the central block.
- More widely edited the nav paths of bots.
- The whole system of occluders was re-edited.
- Added some decals, new brush objects, also different 3D models, sounds, new lights & glow effects.
- Fixed other bugs and glitches, added nodraw textures in many places.
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