dr_haunted_museum_v3

A Map for Team Fortress 2

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Updates

dr_haunted_museum_v3
  • Reduced map size
  • Removed music room
  • Switched sound to mp3
After this update, the map souldnt be laggy, tell me if there is a problem in
Facksy avatar
Facksy Offline
Member Joined 1y
574 points Ranked 7681st
Facksy
6mo
dr_haunted_museum_v2
  • Fixed missing models
  • Reduced map size
  • Removed control point
  • Fixed gameplay bugs
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Facksy Offline
Member Joined 1y
574 points Ranked 7681st
Facksy
10mo
My first dr map, I hope you'll like it,
Its a large deathrun map with one secret music room, with one race minigame and one humiliation



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Posts

  • 9mo
    Quiche Robbery avatar
    Member Joined 5y
    662 points Ranked 6796th
    This map makes everyone's ping jump by 100. This is likely due to a large amount of active entities, or poor optimization. It'd be great if this could be fixed.

    In particular, physics based entities (e.g. prop_physics) are particularly bad for this. I believe there a few of those in this map.

    Also, there are still missing cubemaps.

    Bananite
  • 10mo
    Facksy avatar
    Facksy Offline
    Member Joined 1y
    574 points Ranked 7681st
    Posted by benedevil

    I really really like the look of the map, but it seems like the custom model for the "ghost" at the beginning and when the floor explodes is missing (Displays a huge error).
    It's also not very obvious that you have to break the floor at the beginning of the map.
    lent, but other than that, the map is very well detailed and the atmosphere is excellent.

    I think you can also just wait at spawn until the control point gets enabled and then cap it



    Ty for reporting this ;), im actually updating the map with those bugs fixed

    Mapmaker
  • 10mo
    benedevil avatar
    benedevil Offline
    Member Joined 6y
    171 points Ranked 19814th
    I really really like the look of the map, but it seems like the custom model for the "ghost" at the beginning and when the floor explodes is missing (Displays a huge error).
    It's also not very obvious that you have to break the floor at the beginning of the map.
    lent, but other than that, the map is very well detailed and the atmosphere is excellent.

    I think you can also just wait at spawn until the control point gets enabled and then cap it



    • Thanks x 1
    Bananite
  • 11mo
    Vincentor avatar
    Vincentor Offline
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    oh dear god please don't use cheap water textures
    and compress your music files please, they're 40 megabytes each, if you don't know how to compress them, convert them to mp3

    just had a look inside the map itself, there's loads of missing content
    • Helpful x 1
    Cocking about
  • 11mo
    Frosty Scales avatar
    Member Joined 1y
    one more thing: when your map is completely finished, go to console and do bsp_repack maps/your_map_name.bsp maps/your_map_name.bsp  before uploading it anywhere (replace your_map_name with the name of your map), this reduces the file size a lot and makes it easier for server owners to upload your map.
    • Helpful x 1
    • Thanks x 1
    John Smiley from Syria
  • 11mo
    Facksy avatar
    Facksy Offline
    Member Joined 1y
    574 points Ranked 7681st
    Posted by Frosty Scales

    Haven't tested it yet, but just in case you haven't (from what i can see in the screenshots), use these parameters on your final VRAD compile: -final -staticproppolys -staticproplighting -textureshadowsthis
    this is so that you get the proper shadows and lighting on props

    Thanks for information, i'll use it later ;),

    Mapmaker
  • 11mo
    Frosty Scales avatar
    Member Joined 1y
    Haven't tested it yet, but just in case you haven't (from what i can see in the screenshots), use these parameters on your final VRAD compile: -final -staticproppolys -staticproplighting -textureshadowsthis
    this is so that you get the proper shadows and lighting on props
    • Thanks x 1
    John Smiley from Syria

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Credits

Key Authors
Facksy
Creator
Contributors
Secksy Spook
Secret Music
Special Thanks
Death4two
Tester

Submitter

Facksy avatar
Facksy Offline
Member Joined 1y
574 points Ranked 7681st

Facksy
Creator
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Category

Details

Attributes

Miscellaneous
Size
Large
Aesthetic
Default
Development State
Alpha
Textures
Custom
Season
Spring
Structure
Museum

Stats

Posts
7
Views
2,908
Downloads
728
Date Added
11mo
Date Modified
6mo
Date Updated
6mo

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