nms_last_checkpoint_b1

A Map for No More Room in Hell

Beta 1

Initial Spawn Count 30
Zombie Increment 15
Resupply Freq. 3
NG Freq. 14
Ending Wave 10
First Runner Wave 4
First Child Wave 3


(the end is not made yet)

This is the first map, i hope you enjoy it.
Do not forget to leave comments on my work.
The feedback is very good and well received.



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  • Porotit0 avatar
    Porotit0 Joined 7y ago
    Offline
    192 points Ranked 20262nd
    2y
    Posted by Atheist

    1) There is no .nav file
    2) Read more about optimization, try to use func_detail on your map
    3) Try to use info_overlay instead of info_decal, because info_overlay is internal entity and it doesn't count in entdata. Use info_decal on func_    brushes (like func_breakable, func_brush and e.t.c.)
    4)There is no ending. It sucks. Try imagine some cool ending, or atleast it could be chopper/truck/tank.
    5)Small and easy map. Make more areas, maybe more zones, try find balance in weapon (that inventory box could be in some area, that u should explore), make some secrets (codepads, welder, keys and e.t.c.)
    6) Lighting. Read more about light_spot, env_sprite, point_spotlight. They make really nice effects instead just light entity. Use light_environment.
    7) Compile maps in normal and HDR. Fast and LDR lighting really sucks. Same with vvis.

    Thanks for the tips. Now i am trying to fix everything and i add the .nav file so that the map can be used well.

    At this point i realize "The map has to be bigger" and i hurried too add props.

    thx Atheist

    TiTiT0
  • 1) There is no .nav file
    2) Read more about optimization, try to use func_detail on your map
    3) Try to use info_overlay instead of info_decal, because info_overlay is internal entity and it doesn't count in entdata. Use info_decal on func_    brushes (like func_breakable, func_brush and e.t.c.)
    4)There is no ending. It sucks. Try imagine some cool ending, or atleast it could be chopper/truck/tank.
    5)Small and easy map. Make more areas, maybe more zones, try find balance in weapon (that inventory box could be in some area, that u should explore), make some secrets (codepads, welder, keys and e.t.c.)
    6) Lighting. Read more about light_spot, env_sprite, point_spotlight. They make really nice effects instead just light entity. Use light_environment.
    7) Compile maps in normal and HDR. Fast and LDR lighting really sucks. Same with vvis.
    • Agree x 1
    • Helpful x 1
    • Thanks x 1
    Bananite

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Porotit0
Porotit0 Joined 7y ago
Offline
192 points Ranked 20262nd
Mapping

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Porotit0 avatar
Porotit0 Joined 7y ago
Offline
192 points Ranked 20262nd

Porotit0
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Beta 1
Players
8
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  • 328 Downloads
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  • 2 Posts
  • 2y Submitted
  • 2y Modified

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