nms_last_checkpoint_b1

Greetings! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending TiTiT0 points.
  • Post: Give TiTiT0 your thoughts on this Map.
  • Vote: Help TiTiT0 win the Monthly Awards.
  • Rate: Give this Map a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Map.
  • Watch: Get notified when this Map is updated.
Mascot

Sound fun?

Become a Bananite

Already a Bananite? Login

Beta 1

Initial Spawn Count 30
Zombie Increment 15
Resupply Freq. 3
NG Freq. 14
Ending Wave 10
First Runner Wave 4
First Child Wave 3


(the end is not made yet)

This is the first map, i hope you enjoy it.
Do not forget to leave comments on my work.
The feedback is very good and well received.



Download

Posts

  • 10mo
    TiTiT0 avatar
    TiTiT0 Offline
    Member Joined 5y
    192 points Ranked 18120th
    Posted by Atheist

    1) There is no .nav file
    2) Read more about optimization, try to use func_detail on your map
    3) Try to use info_overlay instead of info_decal, because info_overlay is internal entity and it doesn't count in entdata. Use info_decal on func_    brushes (like func_breakable, func_brush and e.t.c.)
    4)There is no ending. It sucks. Try imagine some cool ending, or atleast it could be chopper/truck/tank.
    5)Small and easy map. Make more areas, maybe more zones, try find balance in weapon (that inventory box could be in some area, that u should explore), make some secrets (codepads, welder, keys and e.t.c.)
    6) Lighting. Read more about light_spot, env_sprite, point_spotlight. They make really nice effects instead just light entity. Use light_environment.
    7) Compile maps in normal and HDR. Fast and LDR lighting really sucks. Same with vvis.

    Thanks for the tips. Now i am trying to fix everything and i add the .nav file so that the map can be used well.

    At this point i realize "The map has to be bigger" and i hurried too add props.

    thx Atheist

    TiTiT0
  • 10mo
    1) There is no .nav file
    2) Read more about optimization, try to use func_detail on your map
    3) Try to use info_overlay instead of info_decal, because info_overlay is internal entity and it doesn't count in entdata. Use info_decal on func_    brushes (like func_breakable, func_brush and e.t.c.)
    4)There is no ending. It sucks. Try imagine some cool ending, or atleast it could be chopper/truck/tank.
    5)Small and easy map. Make more areas, maybe more zones, try find balance in weapon (that inventory box could be in some area, that u should explore), make some secrets (codepads, welder, keys and e.t.c.)
    6) Lighting. Read more about light_spot, env_sprite, point_spotlight. They make really nice effects instead just light entity. Use light_environment.
    7) Compile maps in normal and HDR. Fast and LDR lighting really sucks. Same with vvis.
    • Agree x 1
    • Helpful x 1
    • Thanks x 1
    Bananite

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Credits

Key Authors
TiTiT0
TiTiT0 Offline
Member Joined 5y
192 points Ranked 18120th
Mapping

Submitter

TiTiT0 avatar
TiTiT0 Offline
Member Joined 5y
192 points Ranked 18120th

TiTiT0
Creator
  • Paypal Donate
Send a Private Message to the submitter

Category

Details

Attributes

Development State
Beta 1
Players
8
Miscellaneous

Stats

Posts
2
Views
1,410
Downloads
259
Date Added
10mo
Date Modified
10mo
bcp.crwdcntrl.net tracking pixel