cp_orange_bear

A Map for Team Fortress 2

SEX! Ok, we got your attention. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending tom288 points.
  • Post: Give tom288 your thoughts on this Map.
  • Vote: Help tom288 win the Monthly Awards.
  • Rate: Give this Map a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Map.
  • Watch: Get notified when this Map is updated.
Mascot

Join the community!

Sign up

Already a Bananite? Login

Updates

A9
  • Added custom dev textures with brighter & more colours
  • Added water pools outside spawns
  • Added more ammo to top of tower
  • Fixed all texture inconsistencies
tom288 avatar
tom288 Offline
Member Joined 11mo
207 points Ranked 17327th
tom288
5d
A7
  • Added 3 new underground rooms
  • Minor fixes & adjustments
tom288 avatar
tom288 Offline
Member Joined 11mo
207 points Ranked 17327th
tom288
1mo
The layout of my map is heavily inspired by that of cp_orange_z7, but everything has been made from scratch. Many significant changes have also been made, such as an additional floor on the centre tower and different layouts for the spawns. The large glassy areas to the sides of the towers are now steep enough for surfing, and many small health and ammo packs have been added to support a greater number of players.

There aren't actually any control points at the moment as it is currently intended for just casual DM. In later versions this may change. I am also considering a tunnels system that connects both spawns and the red and blue towers, all of which are in opposite corners of the map.

Planned / Potential Changes:
-
 Cubemaps
- Textures under health/ammo spawns
- Control points?
- Underground tunnels?

Version A1: (22/07/16)
My first release! It's been only 2 and a half days since I started from a blank file, so don't be too harsh on me :3

Version A2: (23/07/16)
The small health pack areas in the water are a little taller so that the player can enter them even when looking downwards
Many world brushes are now func_detail
About 8 func_detail brushes are now world brushes because this somehow fixes their odd lighting (they were all slopes, all but one were on the blue side)
There are still 3 slopes with darker than normal lighting but they are not too noticable

Version A3: (31/07/16)
Players can not build sentries and teleporters in some areas near the enemy spawn
Fixed a building related exploit
Darker lighting with larger spread
Corrected some textures on the red/blu towers

Version A4: (17/08/17)
The spawn battlements are shorter so less fall damage is taken
The tower is shorter to reduce fall damage taken, particularly when moving down from one layer's walkway to another
Some small health and ammo packs added, and another medium health pack added to the water area
7 entraces to the underground added (One from the water, two from the spawns, team towers and orange ramps). The underground should be added in the next version
Other minor brush adjustments

Download

Posts

  • 11mo
    Zerocker avatar
    Zerocker Offline
    Member Joined 2y
    180 points Ranked 19046th
    Your version of cp_orange looks awesome! But i think, that map needs some lacks of design, as in the official maps. It would be interesting to see this map in the style of, for example, Egypt, Desert or Alpine.

    7/10

    Give me a Hammer! avatar
    Mantra
    Give me a Hammer!
  • 11mo
    XefolyN avatar
    XefolyN Offline
    Hammer Studio Flag Affiliation: Hammer Studio
    Member Joined 3y
    XefolyN Hammer Studio Flag
    Hammer Studio
    I really enjoy this map, it's a very well made interpretation of the original cp_orange, something I would usually do. 

    (check my achievement_idlefight remakes)

    My community also tends to fill up quicker with running this map.

    If I would be allowed, I would like to make some tiny adjustments for the sake of our server. As I hate people taking credit for my maps by editing them I of course would never claim any credit for your map. (nor remove your signature)

    p.s you might want to credit the original cp_orange map or admins might get mad at you

    8/10

    Mapper / Level designer
  • 11mo
    OrangeBandito avatar
    OrangeBandito avatar so very ded
    Member Joined 1y
    163 points Ranked 20455th
    12 medals 1 rare
    • GameBanana’s Christmas Giveaway 2016 Day Six Winner! Medal icon
    • One month a member Medal icon
    • Thanked 5 submitters Medal icon
    • Became a Studio Leader Medal icon
    • 6 months a member Medal icon
    • Returned 100 times Medal icon
    Noice :)
    I take requests for sounds tho avatar
    Mantra
    I take requests for sounds tho

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Credits

Key Authors
tom288
tom288 Offline
Member Joined 11mo
207 points Ranked 17327th

Submitter

tom288 avatar
tom288 Offline
Member Joined 11mo
207 points Ranked 17327th

tom288
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!
  • Paypal Donate
Sign up to access this!

Category

Details

Version
A9

Attributes

Players
32
Textures
Default
Development State
Alpha
Size
Large
Environment
Outdoor
Time of Day
Daytime
Season
Summer

Stats

Posts
3
Views
1,840
Downloads
619
Date Added
11mo
Date Modified
5d
Date Updated
5d

Featurings

  • Today's Pick Oct 20 2016

Scores

77 bScore
8.5 Rating

4 voters

Sign up to access this!

More from Submitter

bcp.crwdcntrl.net tracking pixel