First I want to point out that without without these two guys I wouldn´t have done the map to this state like it is today so big thank´s to Frostbite and M@gister. Thank you guys very much for your help!
New precomputed visibility, took me 7hours to build :) So increased fps, reduced fog density, increased Visibility New Splatter maps - that means blood everywhere Converted all the brushes to a static mesh New spawn location - I extended the map a little Some new custom models Terrain replaced with landscape Fixed the surrounding how it should look like in Stalker I tried to optimize the packages as much as I could Teleport from first to the second building
Known problems: Lightning is broken, I need to recreate the UV´s
Stalker Agroprom Map build 0.988 + 0.989 + 0.990
Deleted all the flying particles to improve Fps on Gtx960 from 30fps to 70fps on Ultra Added working anomalies, please do not go in them or get out of there stalker Dead Bodies, everywhere! Opened new building. Added new paths to walk from the one to the second building. New secret und.. path. :) Reduced fog density Increased Visibility
Stalker Agroprom Map build 0.987
Fixed walking through walls so now you can´t go through them :) Fixed AI path nodes Fixed AI not spawning next to you on top of the floors Fixed Ambient music is now playing on the map so turn down your ingame music to hear it :)