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ctf_mini_fort_b4

A Map for Half-Life 2: Deathmatch

Updates

b4
  • auto setting timeleft 0
  • score limit changed from 15 to 10
  • +2 points for picking flag
  • game restart at ending changed to map restart
Jora_ avatar
Jora_ Joined 6y ago
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Jora_
1y
b3
  • new ctf prefab (see additional notes)
  • easy to jump for rpg from second platform
  • two additional smg nades (on red and blue base)
  • etc
IN THE LAST "CTF PREFAB" VERSION (18 May 2017 update):

new parrenting system 
(fixing problems, when flag spawns in player or
in different dinstance of player back)
new sounds now comes from flag position (before it played everywhere) 
earn\lose points for taking\dropping flag
new text notifications 
"You've drop the flag"
"You returned the flag"
"You have the enemy flag"
Jora_ avatar
Jora_ Joined 6y ago
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Jora_
1y
it's my first ctf map for testing new CTF system for HL2DM.
it's beta (demo) version, so bugs are possible... please feedback if you'll find any.

"new" CTF system includes hard i/o system, custom models with real physics for flag, hud and score elements, warning sounds, etc...
This stuff will be used as prefab\templete for next ctf maps in furure.
requirement cvars:
mp_teamplay 1
sv_allow_point_servercommand "always"

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Credits

Key Authors
Jora
Special Thanks
Wuld Fenix Toizy Humam

Submitter

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Jora_ Joined 6y ago
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Jora_
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Details

Version
Unknown

Attributes

Textures
Custom
Development State
Beta
Size
Medium

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Stats

  • 733 Downloads
  • 3,163 Views
  • 5 Posts
  • 2y Submitted
  • 1y Modified
  • 1y Updated

Scores

84 bScore
9.5 Rating

4 voters

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