ctf_mini_fort_b4

A Map for Half-Life 2: Deathmatch

Updates

MapParentSubmitterStats
  • auto setting timeleft 0
  • score limit changed from 15 to 10
  • +2 points for picking flag
  • game restart at ending changed to map restart
b4 1y
Stats
  • new ctf prefab (see additional notes)
  • easy to jump for rpg from second platform
  • two additional smg nades (on red and blue base)
  • etc

Additional Notes
b3 1y
Stats
it's my first ctf map for testing new CTF system for HL2DM.
it's beta (demo) version, so bugs are possible... please feedback if you'll find any.

"new" CTF system includes hard i/o system, custom models with real physics for flag, hud and score elements, warning sounds, etc...
This stuff will be used as prefab\templete for next ctf maps in furure.
requirement cvars:
mp_teamplay 1
sv_allow_point_servercommand "always"

Files

Posts

Embed

Share banner
Image URL:
HTML embed code:
BB embed code:
Markdown embed code:

Credits

Key Authors
Jora
Special Thanks
Wuld Fenix Toizy Humam

Submitter

Jora_ avatar
Jora_ Joined 6y ago
Offline
1,629 points Ranked 3206th
12 medals 1 rare
  • 6 years a member Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • 2 years a member Medal icon
  • Returned 100 times Medal icon

Jora_
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!

Game

Sign up to access this!

Category

License

Details

Version
Unknown

Attributes

Textures
Custom
Development State
Beta
Size
Medium

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+

Stats

  • 736 Downloads
  • 3,285 Views
  • 5 Posts
  • 2y Submitted
  • 1y Modified
  • 1y Updated

Scores

84 bScore
9.5 Rating

4 voters

Sign up to access this!

More from Submitter

bcp.crwdcntrl.net tracking pixel