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de_via

A Map for Counter-Strike 1.6

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  • Updated the overview file
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NaitsirK di Fire
10mo
Version 02
  • Prolonged the T's route to site B
  • Added window to the corner fortress by the bridge
  • Texture replacement on some brushwork
  • Changed brushwork for some buildings
  • Added grass models
  • Turned on brightness a bit farther
  • Added a natural arch at long A
  • Added stones as cover in a few places
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NaitsirK di Fire
10mo
Map: Via - Bomb/Defuse
by: NaitsirK

Assets: NaitsirK
             Daank "cf_m_win1", ref."matt_outwooden"
             Bram Eulaers "backgroundpine"

Theme: Life, in more ways then one.

Counter-Terrorists: Prevent Terrorists
from bombing the mansion or the light house.

Terrorists: The Terrorist carrying the C4 must destroy one of the aforementioned areas.

Other Notes: There are 2 bomb targets in the mission.




Welcome to de_Via. This started as a an exercise but then grew and grew like a bloody tumor. A pretty one at least.

The map is very playable, unlike my previous few endeavours, since my goal was to see if my terrain technique could be put on a large scale, with a few other things as well, while not ruining the competitive gameplay aspect. The w_polys range from 300 - 900, with the highest being only at the gate by the CT spawn, where it's 1500. 
e_polys, on the other hand, wont cause problems since they are pretty low. 

Just a note to anyone who wishes to try something like this, it'll hurt.. bad..

About the glitches: There are a few areas where you can see a model pop in and out, because this is GoldSrc were talking about, but nothing game-breaking. So hakuna matata.

Enough said. Enjoy.

There is an announcement. My lap top stopped working a few days ago, it won't read my HD, and all the files for the map, the .rmf, .wad files and a new experiment I was working on were on it without a backup.. If it gets fixed, in a month or so, and the files stay intact, I'll see to releasing the new version. Wish me luck.

Map updated at last!

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  • 5d
    JMXremix avatar
    JMXremix username pic Joined 12mo ago
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    I'm confused why such a great work like this doesn't get featured...

    10

    • Correct x 1
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    Mantra
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  • 27d
    Mr. Why avatar
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    Nice work. Why I didn't see that :'(

    10

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    .:.WhySoSerious.:.
  • 10mo
    The sOt^ avatar
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    Man, I've to admit, you are one of the greatest cs 1.6 map creator, whom I'm seen. Your all maps is completly finished in to the smallest detail. Respect from me to you, and keep up your awesome job. :)

    9

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  • 10mo
    rockz27 avatar
    rockz27 Joined 3y ago
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    If csgo's de_cbble was remade for cs 1.6, this would be the perfect texture theme with the sky.. reminds me of that map when I look at the images..

    Nice improvisation on the lighting ! ;)..
    Bananite
  • 10mo
    C A T avatar
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    Glad to see you recovered your hard drive. 

    Map is looking a lot better, nice work!

    10

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  • 10mo
    No One(1) avatar
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    I gotta admit, this map looks really really good! Keep it up lad!

    10

  • 1y
    NaitsirK di Fire avatar
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    Posted by Clener74

    Posted by Fregira

    Posted by Clener74

    Man, they look a lot alike! It almost feels like it was on purpose! I wonder if it was?
    I dont know, maybe it was just an inspiration... This kind of layout (3 lanes, 2 opposites bombistes) is very popular and is still one of the best tamplate for a simple and balanced map.
    I see...I'm not a mapper myself, so I don't exactly know about things like templates and popular layouts. Thanks for the info.
    Aw. You got me, I'm a charlatan :P

    TL:DR

    This map was started as an exercise in geometry, modelling and environment+mood, but not in gameplay (as in layout, not optimization). So I used dd2s model because of its dynamic paths (figuring out how to make the geometry for them was quite a task, and I like challenges). So when the map grew, I experimented more on play in order to see if I could adjust it a bit without breaking the flow, while still making it more diverse and open from dd2. The betas and alphas looked much more like dd2 in terms of layout, but stylistically were much closer to my earlier work.

    All in all, I think it kind'a worked :D
    This map is what a real remake should be, even tho it was created with a different intent in mind.
    • Agree x 1
    • Thanks x 1
    • Informative x 1
    • Interesting x 1
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    Mantra
    Post Mapper.
  • 1y
    Clener74 avatar
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    Posted by Fregira

    Posted by Clener74

    Man, they look a lot alike! It almost feels like it was on purpose! I wonder if it was?
    I dont know, maybe it was just an inspiration... This kind of layout (3 lanes, 2 opposites bombistes) is very popular and is still one of the best tamplate for a simple and balanced map.
    I see...I'm not a mapper myself, so I don't exactly know about things like templates and popular layouts. Thanks for the info.
    BlazBlue lover. avatar
    Mantra
    BlazBlue lover.
  • 1y
    Fregira avatar
    Fregira Joined 2y ago
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    Posted by Clener74

    Man, they look a lot alike! It almost feels like it was on purpose! I wonder if it was?
    I dont know, maybe it was just an inspiration... This kind of layout (3 lanes, 2 opposites bombistes) is very popular and is still one of the best tamplate for a simple and balanced map.

    9

    Bananite
  • 1y
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    Posted by Fregira

    Posted by Clener74

    Posted by Fregira

    I just noticed how close the map layout is to dust2 ! very good map anyway.
    Hmm...an overview of the map would be useful in this case to check!
    there your are, sir :)

    Man, they look a lot alike! It almost feels like it was on purpose! I wonder if it was?
    BlazBlue lover. avatar
    Mantra
    BlazBlue lover.
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Credits

Key Authors
NaitsirK di Fire
Pretty much everything
Borrowed assets
Bram Eulaers
texture
Daank
texture
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NaitsirK di Fire avatar
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NaitsirK di Fire

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Version
2.0

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  • 6,312 Downloads
  • 12,870 Views
  • 41 Posts
  • 2y Submitted
  • 10mo Modified
  • 10mo Updated
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