Hijacked BO2 remake

A Map for Counter-Strike 1.6

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Hijacked BO2 remake
  • .

OMG!!!!...

20.000 Views and 10.000 Downloads!!!!


wow, it is amazing
thanks for everything

All in 8 months!!!

XxFernandoMattexX avatar
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XxFernandoMattexX
6mo
Hijacked BO2 remake
  • ...

A very ugly structure, (my opinion!) Is being  remade !

look in the chat!!

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XxFernandoMattexX
6mo

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Posts

  • 6mo
    XxFernandoMattexX avatar
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    NEW SPEED BOAT!!

    Map Maker 115 avatar
    Mantra
    Map Maker 115
  • 8mo
    XxFernandoMattexX avatar
    XxFernandoMattexX avatar Offline
    Member Joined 1y
    211 points Ranked 17435th
    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    The aesthetics are mostly in the shape of the architecture, the smoothness of the brush-work.  As for what 'sitting'?  I'm not too sure what you mean. 

    Sorry, my error, it should be "aesthetic in what sense"
    Map Maker 115 avatar
    Mantra
    Map Maker 115
  • 8mo
    gtwalq avatar
    gtwalq Offline
    Member Joined 13y
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    11 medals 1 legendary 1 rare
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    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    The aesthetics are mostly in the shape of the architecture, the smoothness of the brush-work.  As for what 'sitting'?  I'm not too sure what you mean. 

    But in the end, I ask you, are you good at making maps?

    I like to think im ok at it, ive been doing it as a hobby for about 12 years or so.  Why do you ask?

    If I asked you to help me on the map, would it help?

    Id be happy to help if you want?
    Save a whale, shoot my ex girl avatar
    Mantra
    Save a whale, shoot my ex girl
  • 8mo
    XxFernandoMattexX avatar
    XxFernandoMattexX avatar Offline
    Member Joined 1y
    211 points Ranked 17435th
    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    The aesthetics are mostly in the shape of the architecture, the smoothness of the brush-work.  As for what 'sitting'?  I'm not too sure what you mean. 

    But in the end, I ask you, are you good at making maps?

    I like to think im ok at it, ive been doing it as a hobby for about 12 years or so.  Why do you ask?

    If I asked you to help me on the map, would it help?

    Map Maker 115 avatar
    Mantra
    Map Maker 115
  • 8mo
    gtwalq avatar
    gtwalq Offline
    Member Joined 13y
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    • Reached 2,500 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    The aesthetics are mostly in the shape of the architecture, the smoothness of the brush-work.  As for what 'sitting'?  I'm not too sure what you mean. 

    But in the end, I ask you, are you good at making maps?

    I like to think im ok at it, ive been doing it as a hobby for about 12 years or so.  Why do you ask?
    Save a whale, shoot my ex girl avatar
    Mantra
    Save a whale, shoot my ex girl
  • 8mo
    XxFernandoMattexX avatar
    XxFernandoMattexX avatar Offline
    Member Joined 1y
    211 points Ranked 17435th
    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    The aesthetics are mostly in the shape of the architecture, the smoothness of the brush-work.  As for what 'sitting'?  I'm not too sure what you mean. 

    But in the end, I ask you, are you good at making maps?

    Map Maker 115 avatar
    Mantra
    Map Maker 115
  • 8mo
    gtwalq avatar
    gtwalq Offline
    Member Joined 13y
    4,374 points Ranked 1065th
    11 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    Posted by XxFernandoMattexX

    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    The aesthetics are mostly in the shape of the architecture, the smoothness of the brush-work.  As for what 'sitting'?  I'm not too sure what you mean. 
    Save a whale, shoot my ex girl avatar
    Mantra
    Save a whale, shoot my ex girl
  • 8mo
    XxFernandoMattexX avatar
    XxFernandoMattexX avatar Offline
    Member Joined 1y
    211 points Ranked 17435th
    Posted by gtwalq

    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 

    But aesthetics in which sitting? If I may ask ...

    Map Maker 115 avatar
    Mantra
    Map Maker 115
  • 8mo
    gtwalq avatar
    gtwalq Offline
    Member Joined 13y
    4,374 points Ranked 1065th
    11 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    Posted by XxFernandoMattexX

    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Whenever a map as big/busy as this starts to seem overwhelming to me as im making it, I cut away certain sections and work on them individually (away from everything else) and bring it back in once its done. 
    Save a whale, shoot my ex girl avatar
    Mantra
    Save a whale, shoot my ex girl
  • 8mo
    XxFernandoMattexX avatar
    XxFernandoMattexX avatar Offline
    Member Joined 1y
    211 points Ranked 17435th
    Posted by gtwalq

    Theres a lot going on in this map, its certainly not an easy layout.  You've done well to create the key elements of the map like like lanes, lines of sight, basic layout etc.  But one of the biggest elements of the original map is aesthetics, most of the BO2 maps have this as a key element.  The brushwork seems rushed when it should have been one of the most  important aspects.  Definitely not an easy map to create in gldsrc... keep at it. 

    And I know, I did  want to face this challenge

    Map Maker 115 avatar
    Mantra
    Map Maker 115

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Map done alone
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Remaster the map

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Category

Details

Version
2.6

Attributes

Time of Day
Daytime
Size
Medium
Aesthetic
Default
Biome
Aquatic
Players
15
Textures
Custom

Stats

Posts
37
Views
26,548
Downloads
14,084
Total Downloads
14,084
Date Added
1y
Date Modified
8mo
Date Updated
6mo

Scores

71 bScore
7.9 Rating

6 voters

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