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mg_minecraft_temple_v7

A Map for Counter-Strike: Global Offensive

Updates

Version 7 3mo
  • - Added cutscenes
  • - Changed bridge models in the third chapter
  • - Fixed a bug related to lasers in the third chapter
  • - Added the ability to take armor in front of the boss
  • - Increased the damage of most boss abilities
  • - Increased blocks speed in the first chapter
  • - Added a more detailed time limiter during the boss encounter in Chapter 3. There will be a warning 30 seconds before the end of time
  • - Changed checkpoint in the third chapter. Players no longer need to reactivate teleport to bosses
  • - Increased the amount of health replenished by the balrog in the second chapter from 25 to 75
  • - Fixed a bug related to hud during warm up
Before installing on the server, make sure you put the version you need. ru - Russian messages, en - English messages
v6_4 8mo v6_3 10mo v6_1 1y Addition10 Overhaul10 Removal v5c1 3y Feature Addition2 BugFix Adjustment2 Improvement Amendment
The map is made in the style of the game "minecraft". Its main feature in the system of levels. You have to go through it with your friends, and reach the desired "crystal of greatness." For the full comfort of its suggest to go with 5 and above people. On the map there are items that will facilitate your passage. On bosses you will be prompted what to do to you comrade Steve. If you get to the boss and die on it, then do not worry. The checkpoint system will take you very close to it, without having to go through all over again. Good luck to you passing


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  • lce avatar
    lce Joined 6y ago
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    3mo 3mo
    Fun map, but there could be some changes that would help the experience:
    • Change all of your items in level 1 from using pistols to using weapon_c4 entities, then add trigger_bomb_reset brush entities in every lava pit or places the items could be lost. Then, when people die with an item, it isn't lost requiring noclip to recover.
    • Spawn in multiples of all the items. If one player grabs an item and trolls with it, you are stuck in the map.
    • Level 2 boss fight there are some spots in the ground you can fall through. If this is intentional, it is just simply annoying because you are focusing on the boss attacks and not the ground. It would be nice if the ground was player clipped up
    • The breakable walls in level 1 should have higher hp, since you can just break them with a knife if you attack them for a while without the item
    • Timer on level 1 stairs that swaps them should be removed. This is only an annoyance.
    • Make players face the direction of the info_teleport_destination entities. Set UseLandmarkAngles to 1 on all trigger_teleports for this
    • A lot of the english on the map is broken. A better translation would be nice
    • Adding 30 seconds to a minute on the level 1 ending would be nice. If you don't know where to go immediately, it is a guarantee you are going to lose and have to fight the boss again.
    • Ending of level 1 should have a far weaker TnT explosion. It can instant kill you from such a large distance away. Again, if you don't know about this, it is a guarantee you are going to lose and have to fight the boss again.
    • Lower the force of the trigger_push into boss fights so that players don't get launched to their death. A force of around 400 should be more than enough to get players in and not allow them to get back out (assuming default bhop settings of csgo)
    • Heal cubes and toxic cubes on level 2 boss fight should scale their HP based on currently alive players, rather than a static amount for better balance.
    There was also an absolute ton of lag on the level 3 boss fight when we did it with about 20-30 people. Not sure what caused it since I didn't look into it, but the rest of the map was fine up until then (with the entirety of that boss fight lagging).

    Here is a stripper (for use with BAILOPAN's Stripper:Source metamod plugin) with bug fixes for the previously mentioned issues (this is for v6, so pardon me if some were fixed in v7) as well as some balance changes that were specific for our server when we played it: https://gist.github.com/Frozen-H2O/be40215c18f3917d2d341ded9599d037
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  • CZE|EMINEM avatar
    CZE|EMINEM Joined 10y ago
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    1y 1y
    Thanks for credit :)
    Czech Republic
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    Raphi Joined 9y ago
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    3y
    We played the map 3 times (with 10-25 players), and it's simply impossible.

    About first level (because we only played it):
    • Random stairs are annoying as fuck
    • When someone lose the axe in the lava, we need noclip to get it back
    • You need to add rotations to sink because people think it's broken
    • In addition, everything is slow so they still think that it's broken 
    • First, the boss is impossible to do for random players, after 2-3 attacks, only few skilled players survive (I'd say 2 or 3), but we were +15, so it has too much HP (I guess it's proportional to player numbers). The only solution we had was to ask people to NOT come in the boss, and only do it with skilled players..
    • And the main problem: the boss CRASH, each time we played the boss, between 50% and 80% of players crashed after around 10 sec. (So if skilled players crashed, it's lost)


    The map has a really nice potential, too bad it's not playable atm

    Strange map, you said ?
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    Raphi Joined 9y ago
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    3y 3y
    Hey man,
    I'll try this map on my server tonight with lots of players, I'm configurating it, should players spawn with a knife ? 

    + Should I add a timer for the respawn ?
    Strange map, you said ?
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    Koga73 username pic Joined 9y ago
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    Koga73
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    4y
    Posted by Blogger(Dog)

    Posted by Koga73

    Why is there a 1 minute waiting time before the map begins?
    Also you should mention that servers would need flashlight, since you only added 1 torch, it's impossible to climb the dark halls.

    I noticed that on many servers, players can not resurrect, because later entered on the map. The plugin on the torch right now is on almost every server, if it is necessary I will be in the next version will add more torches


    Should be the server owners job to add a respawn plugin, not you ;)

    Maybe just add a trigger at spawn activating flashlights?

    Also it's a nice looking map.
    I shat my pants when i saw that enderman lol.

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    Vedeshka Joined 5y ago
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    4y
    Posted by Koga73

    Why is there a 1 minute waiting time before the map begins?
    Also you should mention that servers would need flashlight, since you only added 1 torch, it's impossible to climb the dark halls.

    I noticed that on many servers, players can not resurrect, because later entered on the map. The plugin on the torch right now is on almost every server, if it is necessary I will be in the next version will add more torches

    Mapper Source Engine
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    Koga73 username pic Joined 9y ago
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    Why is there a 1 minute waiting time before the map begins?
    Also you should mention that servers would need flashlight, since you only added 1 torch, it's impossible to climb the dark halls.

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    Vedeshka Joined 5y ago
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    4y
    Posted by HCkami

    and in order to kill the boss we just have to shoot?  A LOT?
    yes

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    HCkami Joined 4y ago
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    and in order to kill the boss we just have to shoot?  A LOT?
    Bananite
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    Vedeshka Joined 5y ago
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    4y
    Posted by HCkami

    How do i do to explode the TNT?

    We need to take the bizon with tnt and go up to the wall. Bizon will appear after the boss died
    Mapper Source Engine
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Vedeshka
Vedeshka Joined 5y ago
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Mapper
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Test, moral support :D
eNnerGy..
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Minecraft textures
NiceShot
Scripts
WTF Studio (Minebusters)
levels design
Dotty
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Alien textures
Kaemon
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Prefab triggers
CZE|EMINEM
CZE|EMINEM Joined 10y ago
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Half life models

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Vedeshka
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Details

Version
v7

Attributes

Players
64
Development State
Final/Stable

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