Mushroom Kingdom: Princess Peach's Castle

A Map for Super Smash Bros. for Wii U

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Updates

Version 3.1
  • Fixed the standard lvd files for all 3 versions
  • Re-worded parts of the readme
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Version 3.0
  • Re-imported everything through Smash Forge
  • Accurate vertex colors/scale to Brawl version
  • Stage animations
  • New stage decorations
  • Improved water animations
  • Added variant inspired by Super Mario Galaxy
  • Improved lighting/collisions
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6mo
Back from Super Smash Bros. Melee it's Princess Peach's Castle!

For version 3.0 I re-imported the whole stage through Smash Forge which preserved the vertex colors and has accurate proportions with the Brawl version. I also added animations to the castle flags, added more easter eggs in the background (some not even shown in the screenshots!), re-did the water animations, and touched up the lighting and collisions.

I used this version of the stage http://www.mediafire.com/download/vp50dbkbqkc0bsu/STGKART.pac from BrawlVault that had updated textures to better match the Mario series/Smash Wii U's art style as a base for the remastered version, but for this update I've added a lot of new features such as 3D trees, the power boxes from Super Mario 64, a Banzai Bill in the background, and more. I also made a version that stays accurate to how the stage appeared in Super Smash Bros. Melee. New to version 3.0 is a third variant based on the prologues of Super Mario Galaxy and Super Mario 3D World,

Unfortunately I was not able to get the platforms to move this time around. I tried about five different times but I was never able to get it to completely work. I will still try to figure it out and if I do I will implement it in a future update.

The breakdown of how this stage is organized in the download is:

Remastered (melee > 64Jungle)
Remastered Omega (end > 64Jungle)*
Melee colors (end > PeachCastle64_f)
Melee colors Omega (end > DxYorster)*
Galaxy (end > Galaxy)
Galaxy Omega (end > Wrecking)*

*For-Glory safe
If you want to use a non-omega version online with friends, everyone in the same battle should have the same stage installed in the same space (ie. every one has the Remastered version over 64Jungle).

If you want to port these stages over a different stage, every stage file I added has "DxCastle" in the name (ie. "stc_DxCastle_New" or "dyr_DxCastle_Star"). The only exception is the Galaxy versions use "stc_BG_set" (with a modified nut) and "dyr_sstar_set" from the vanilla Mario Galaxy stage. Be sure to include these in whatever stage you port to, however all other files are blank.

The omega versions scale perfectly to 8 Player due to using the default lvd. The non-omega versions mostly work-- the main castle collision scales fine but the two platforms disappear. Additionally, the remastered and Galaxy versions noticeably lag in 8 Player mode. While it is still playable, it is distracting.

Special thanks to Xuman for his Stage Select Screen Portrait used for every version of this stage except for the remastered ones (Kongo Jungle 64). Since I replaced the 'melee' and 'end' versions of Kongo Jungle 64, I just used the first image for its portrait.

Stage preview (thanks to amphetavin for recording!):


(there are a few minor aesthetic differences between how the stage appears in the video and in the screenshots-- the screenshots are the final version of the stage).

Enjoy!

Files

Todos

Implement button system/functional Banzai Bill?
Animate platforms

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Credits

Key Authors
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Imported model, lighting, edited textures, stage animations, collisions, SSPs
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Stage nameplate
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Stage Select Portrait Template
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Tested stage, feedback
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Help with animations
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Submitter

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Category

Details

Attributes

Miscellaneous
Wifi Safe
Development State
Final/Stable
Environment
Outdoor
Season
Summer
Structure
Castle
Collisions
Non-Animated

Stats

Posts
63
Views
20,965
Downloads
4,742
Total Downloads
4,742
Date Added
1y
Date Modified
5mo
Date Updated
5mo
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