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Half-Life 2: Deathmatch > Maps > Deathmatch Duc's Swimming Pool
A Map for Half-Life 2: Deathmatch
Map Parent Submitter Stats
Fixed missing textures
Added ladder dismount points
Added custom marble material
Added player clip to ease player flow
Fixed glitches in pool secret room
Fixed buggy weapon location
Fixed buggy skybox 3D, moved to skybox 2D
Plus many minor fixes
Many thanks to %%AlcyToronto%% for his time spotting many things to improve -- very useful feedback.
Version 2 - Final
My first map... I've had a lot of fun discovering Hammer map editor and all associated tools during this summer. I still have a lot to learn but hope you'll enjoy the result!
This is a small hl2mp map, probably for 4-8 players max, arranged around a swimming pool and my own modern art museum, all this on multiple floors. There is a single RPG located in a very advantageous elevated zone, counter-balanced by a room dedicated to shot the RPG owner... Feedback and advises are more than welcomed. Enjoy!
You are welcome, mate. I've just sent to you a private message with some more suggestions. Cheers. Posted by Duc Thank you AlcyToronto for this very helpful and precise review. I'll fix each problem and publish an update.
Thank you AlcyToronto for this very helpful and precise review. I'll fix each problem and publish an update.
Nice work, being your first map. Good layout with elegant and not banal shapes. There is some problem highlighted in screenshots that you can download from this link: https://www.dropbox.com/s/lumr3pw0zkeauxa/dm_duc_pool_1%20TIPS.zip?dl=0 The edges of the pictures have no texture, probably you didn't pack it in the bsp, or there is a problem in the vmt (wrong path). You must add manually that texture or replace it with another one. All the metal ladders have no info_ladder_dismounts, you cannot get off without pressing USE key. The map is not cubemapped (no reflex in the Xbow scope). The 3D skybox is not correctly aligned, and its texture is not scaled. The base of a big arch is not aligned and shows a wrong texture. The thin striped brushes at left side of your first screenshot are blocking a player running close to them, add a straight clip plane to get a better flow. However, surely a good work, it just needs some tuning, keep it up. Cheers.
Tester & advisor
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